Developing digital intervention games for mental disorders: A review
There is limited research on mental health interventions delivered in a digital game format
and even less to guide developers on how to develop such games. This review focuses on …
and even less to guide developers on how to develop such games. This review focuses on …
How immersive is enough? A meta-analysis of the effect of immersive technology on user presence
JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …
mediated environments. It is often assumed that greater levels of immersive quality elicit …
Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …
opportunities for people to interact with computing resources and information. Less exciting …
[图书][B] Media effects and society
Grounded in theoretical principle, Media Effects and Society help students make the
connection between mass media and the impact it has on society as a whole. The text also …
connection between mass media and the impact it has on society as a whole. The text also …
[图书][B] A cognitive psychology of mass communication
F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …
psychology and media effects courses. This book gives readers an in-depth understanding …
A meta-analysis on the longitudinal, age-dependent effects of violent video games on aggression
J Burkhardt, W Lenhard - Media Psychology, 2022 - Taylor & Francis
ABSTRACT A large body of research exists on the causal relationship between violent video
game (VVG) consumption and aggression. However, no meta-analytic studies to date have …
game (VVG) consumption and aggression. However, no meta-analytic studies to date have …
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising
With the popularity of virtual reality (VR) devices, advertisers are starting to seek the
potential advertising tactics and effects in VR. This study investigates the influence of …
potential advertising tactics and effects in VR. This study investigates the influence of …
Influence of hand tracking as a way of interaction in virtual reality on user experience
JN Voigt-Antons, T Kojic, D Ali… - … Conference on Quality of …, 2020 - ieeexplore.ieee.org
With the rising interest in Virtual Reality and the fast development and improvement of
available devices, new features of interactions are becoming available. One of them that is …
available devices, new features of interactions are becoming available. One of them that is …
[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams
SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
[HTML][HTML] Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training
Safety training is an effective method to reduce safety issues. Immersive virtual reality (IVR)
for safety training has gained attention in high-risk industries, but the trade-off between …
for safety training has gained attention in high-risk industries, but the trade-off between …