Developing digital intervention games for mental disorders: A review

A Shah, KR Kraemer, CR Won, S Black… - Games for health …, 2018 - liebertpub.com
There is limited research on mental health interventions delivered in a digital game format
and even less to guide developers on how to develop such games. This review focuses on …

How immersive is enough? A meta-analysis of the effect of immersive technology on user presence

JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …

Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions

S Pei, A Chen, J Lee, Y Zhang - … of the 2022 CHI conference on human …, 2022 - dl.acm.org
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …

[图书][B] Media effects and society

EM Perse, J Lambe - 2016 - taylorfrancis.com
Grounded in theoretical principle, Media Effects and Society help students make the
connection between mass media and the impact it has on society as a whole. The text also …

[图书][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

A meta-analysis on the longitudinal, age-dependent effects of violent video games on aggression

J Burkhardt, W Lenhard - Media Psychology, 2022 - Taylor & Francis
ABSTRACT A large body of research exists on the causal relationship between violent video
game (VVG) consumption and aggression. However, no meta-analytic studies to date have …

Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising

DY Wu, JHT Lin, ND Bowman - Computers in Human Behavior, 2022 - Elsevier
With the popularity of virtual reality (VR) devices, advertisers are starting to seek the
potential advertising tactics and effects in VR. This study investigates the influence of …

Influence of hand tracking as a way of interaction in virtual reality on user experience

JN Voigt-Antons, T Kojic, D Ali… - … Conference on Quality of …, 2020 - ieeexplore.ieee.org
With the rising interest in Virtual Reality and the fast development and improvement of
available devices, new features of interactions are becoming available. One of them that is …

[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams

SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …

[HTML][HTML] Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training

Y Luo, S Ahn, A Abbas, JO Seo, SH Cha… - Developments in the Built …, 2023 - Elsevier
Safety training is an effective method to reduce safety issues. Immersive virtual reality (IVR)
for safety training has gained attention in high-risk industries, but the trade-off between …