[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Real-time volume graphics

K Engel, M Hadwiger, JM Kniss, AE Lefohn… - ACM Siggraph 2004 …, 2004 - dl.acm.org
The tremendous evolution of programmable graphics hardware has made high-quality real-
time volume graphics a reality. In addition to the traditional application of rendering volume …

Lopsided spiral galaxies: evidence for gas accretion

F Bournaud, F Combes, CJ Jog, I Puerari - Astronomy & Astrophysics, 2005 - aanda.org
We quantify the degree of lopsidedness for a sample of 149 galaxies observed in the near-
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …

Precomputed atmospheric scattering

E Bruneton, F Neyret - Computer graphics forum, 2008 - Wiley Online Library
We present a new and accurate method to render the atmosphere in real time from any
viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple …

[图书][B] Graphics and visualization: principles & algorithms

T Theoharis, G Papaioannou, N Platis, NM Patrikalakis - 2008 - books.google.com
This book is a comprehensive introduction to visual computing, dealing with the modeling
and synthesis of visual data by means of computers. What sets this book apart from other …

Casting shadows in real time

E Eisemann, U Assarsson, M Schwarz… - ACM SIGGRAPH ASIA …, 2009 - dl.acm.org
Shadows are crucial for enhancing realism and provide important visual cues. In recent
years, many important contributions have been made both for hard shadows and soft …

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

E Sintorn, O Olsson, U Assarsson - Proceedings of the 2011 SIGGRAPH …, 2011 - dl.acm.org
This paper presents a novel method for generating pixel-accurate shadows from point light-
sources in real-time. The new method is able to quickly cull pixels that are not in shadow …

[PDF][PDF] A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows.

S Hertel, K Hormann, R Westermann - Eurographics (Areas Papers), 2009 - Citeseer
We present a new GPU pipeline for rendering per-pixel exact shadows that are cast by point
lights and parallel lights. Our approach is hybrid in that it uses kD-tree accelerated ray …

Split-plane shadow volumes

S Laine - Proceedings of the ACM SIGGRAPH/EUROGRAPHICS …, 2005 - dl.acm.org
We present a novel method for rendering shadow volumes. The core idea of the method is to
locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is made …

Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing

J Kobrtek, T Milet, M Tóth… - Computer Graphics Forum, 2022 - Wiley Online Library
This paper presents an in depth comparison of state‐of‐the‐art precise shadowing
techniques for an omnidirectional point light. We chose several types of modern shadowing …