Studying the role of haptic feedback on virtual embodiment in a drawing task

G Richard, T Pietrzak, F Argelaguet… - Frontiers in Virtual …, 2021 - frontiersin.org
The role of haptic feedback on virtual embodiment is investigated in this paper in a context of
active and fine manipulation. In particular, we explore which haptic cue, with varying …

Small Latency Variations do not Affect Player Performance in First-Person Shooters

A Schmid, D Halbhuber, T Fischer, R Wimmer… - Proceedings of the …, 2023 - dl.acm.org
In interactive systems high latency affects user performance and experience. This is
especially problematic in video games. A large number of studies on this topic investigated …

Listen to your fingers: User authentication based on geometry biometrics of touch gesture

H Chen, F Li, W Du, S Yang, M Conn… - Proceedings of the ACM …, 2020 - dl.acm.org
Inputting a pattern or PIN code on the touch screen is a popular method to prevent
unauthorized access to mobile devices. However, these sensitive tokens are highly …

Geometrically compensating effect of end-to-end latency in moving-target selection games

I Lee, S Kim, B Lee - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Effects of unintended latency on gamer performance have been reported. End-to-end
latency can be corrected by post-input manipulation of activation times, but this gives the …

Neuromechanics of a button press

A Oulasvirta, S Kim, B Lee - Proceedings of the 2018 CHI Conference …, 2018 - dl.acm.org
To press a button, a finger must push down and pull up with the right force and timing. How
the motor system succeeds in button-pressing, in spite of neural noise and lacking direct …

On the latency of USB-connected input devices

R Wimmer, A Schmid, F Bockes - … of the 2019 CHI conference on human …, 2019 - dl.acm.org
We propose a method for accurately and precisely measuring the intrinsic latency of input
devices and document measurements for 36 keyboards, mice and gamepads connected via …

Whichfingers: identifying fingers on touch surfaces and keyboards using vibration sensors

D Masson, A Goguey, S Malacria… - Proceedings of the 30th …, 2017 - dl.acm.org
HCI researchers lack low latency and robust systems to support the design and
development of interaction techniques using finger identification. We developed a low cost …

Multivibes: What if your vr controller had 10 times more vibrotactile actuators?

G Richard, T Pietrzak, F Argelaguet… - … on Mixed and …, 2023 - ieeexplore.ieee.org
Consumer-grade virtual reality (VR) controllers are typically equipped with one vibrotactile
actuator, allowing to create simple and non-spatialized tactile sensations through the …

Automated playtesting with a cognitive model of sensorimotor coordination

I Lee, H Kim, B Lee - Proceedings of the 29th ACM International …, 2021 - dl.acm.org
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A
large number of test participants with different skills must be recruited for reliable test results …

Measuring the Latency of Graphics Frameworks on X11-Based Systems

A Schmid, R Wimmer - Extended Abstracts of the 2023 CHI Conference …, 2023 - dl.acm.org
Latency is an intrinsic property of all human-computer systems. As it can affect user
experience and performance, it should be kept as low as possible for real-time applications …