Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …
dizziness that users experience during or after virtual reality immersion. Initially discovered …
Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Questionnaire measures and physiological correlates of presence: A systematic review
S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
The published literature has produced several definitions for the sense of presence in a
simulated environment, as well as various methods for measuring it. The variety of …
simulated environment, as well as various methods for measuring it. The variety of …
Teleportation in virtual reality; a mini-review
Teleportation is a widely implemented virtual locomotion technique that allows users to
navigate beyond the confines of available tracking space with a low possibility of inducing …
navigate beyond the confines of available tracking space with a low possibility of inducing …
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …
presence (or “being there”) in its users, it also often induces motion sickness. This study …
Technological competence is a pre-condition for effective implementation of virtual reality head mounted displays in human neuroscience: a technological review and …
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However,
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …
Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning
F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …
However, position tracking (when available) is limited to a small area. Moreover, in small or …
A critical examination of virtual reality technology in the context of the minority body
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …
work on the relationship between VR and disability suggests that VR is a body-centric …
Desktop versus immersive virtual environments: effects on spatial learning
J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about
whether higher immersion levels increase or decrease spatial learning outcomes. In …
whether higher immersion levels increase or decrease spatial learning outcomes. In …