Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Questionnaire measures and physiological correlates of presence: A systematic review

S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
The published literature has produced several definitions for the sense of presence in a
simulated environment, as well as various methods for measuring it. The variety of …

Teleportation in virtual reality; a mini-review

A Prithul, IB Adhanom, E Folmer - Frontiers in Virtual Reality, 2021 - frontiersin.org
Teleportation is a widely implemented virtual locomotion technique that allows users to
navigate beyond the confines of available tracking space with a low possibility of inducing …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Technological competence is a pre-condition for effective implementation of virtual reality head mounted displays in human neuroscience: a technological review and …

P Kourtesis, S Collina, LAA Doumas… - Frontiers in Human …, 2019 - frontiersin.org
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However,
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …

Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning

F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …

A critical examination of virtual reality technology in the context of the minority body

K Gerling, K Spiel - Proceedings of the 2021 CHI Conference on Human …, 2021 - dl.acm.org
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …

Desktop versus immersive virtual environments: effects on spatial learning

J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about
whether higher immersion levels increase or decrease spatial learning outcomes. In …