Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial

S Margarido, L Roque, P Machado… - arXiv preprint arXiv …, 2024 - arxiv.org
In recent years, there has been a growing application of mixed-initiative co-creative
approaches in the creation of video games. The rapid advances in the capabilities of …

On mixed-initiative content creation for video games

G Lai, FF Leymarie, W Latham - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
In this article, we present a survey of mixed-initiative methods for the creation of content for
video games. We also propose a definition of what mixed initiative implies, as the term lacks …

Mixed-initiative procedural generation of dungeons using game design patterns

A Baldwin, S Dahlskog, JM Font… - 2017 IEEE conference …, 2017 - ieeexplore.ieee.org
Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the process
of designing game levels. Mixed-initiative level generation tools where a designer and an …

Level design patterns in 2D games

A Khalifa, F de Mesentier Silva… - 2019 IEEE Conference …, 2019 - ieeexplore.ieee.org
Videogame designers use tips and tricks and tools of the trade to design levels. Some of
these tips are based on their gut feeling and others have been known in the game industry …

Processes and models for serious game design and development

E Braad, G Žavcer, A Sandovar - … 15283, Dagstuhl Castle, Germany, July 5 …, 2016 - Springer
A serious game needs to combine a number of different aspects to help the end user in
reaching the desired effects. This requires incorporating a broad range of different aspects in …

Towards pattern-based mixed-initiative dungeon generation

A Baldwin, S Dahlskog, JM Font… - Proceedings of the 12th …, 2017 - dl.acm.org
Mixed-initiative Procedural Content Generation uses algorithms to assist human designers
in the collaborative creation of game content. Different mixed-initiative approaches use …

Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players

LT Pereira, PV de Souza Prado, RM Lopes… - Expert Systems with …, 2021 - Elsevier
The present research introduces an evolutionary algorithm able to procedurally generate
dungeon maps containing locked door missions. The evolutionary algorithm evolves a tree …

Questgram [Qg]: toward a mixed-initiative quest generation tool

A Alvarez, E Grevillius, E Olsson, J Font - Proceedings of the 16th …, 2021 - dl.acm.org
Quests are a core element in many games, especially role-playing and adventure games,
where quests drive the gameplay and story, engage the player in the game's narrative, and …

Towards friendly mixed initiative procedural content generation: Three pillars of industry

G Lai, W Latham, FF Leymarie - … of the 15th International Conference on …, 2020 - dl.acm.org
While the games industry is moving towards procedural content generation (PCG) with tools
available under popular platforms such as Unreal, Unity or Houdini, and video game titles …

The definition-context-purpose paradigm and other insights from industry professionals about the definition of a quest

KY Kristen, M Guzdial, N Sturtevant - … of the AAAI Conference on Artificial …, 2021 - ojs.aaai.org
Among academic communities there is no single agreed upon definition of a quest. The
industry perspective on this topic is also largely unknown. Thus, the purpose of this paper is …