[PDF][PDF] What we talk about when we talk about game aesthetics

S Niedenthal - Proceedings of DiGRA 2009 Conference: Breaking …, 2009 - dl.digra.org
Digital games are commonly described as phenomena that combine aesthetic, social and
technological elements, yet our understanding of the aesthetic element of games and play is …

Game development documentation and institutional collection development policy

MA Winget, WW Sampson - … of the 11th annual international ACM/IEEE …, 2011 - dl.acm.org
Videogames and other new media artifacts constitute an important part of our cultural and
economic landscape and collecting institutions have a responsibility to collect and preserve …

Digital educational games: Methodologies for development and software quality

S Aslan - 2016 - vtechworks.lib.vt.edu
Abstract Development of a game in the form of software for game-based learning poses
significant technical challenges for educators, researchers, game designers, and software …

[PDF][PDF] Understanding playtest data through visual data mining in interactive 3d environments

PN Dixit, GM Youngblood - 12th international conference on …, 2008 - researchgate.net
Creating an interactive 3D environment can be challenging, in particular because every user
(player) will interact wit, h the environment in their own unique manner. Gaining feedback …

Prototyping games with biped

A Smith, M Nelson, M Mateas - Proceedings of the AAAI Conference on …, 2009 - ojs.aaai.org
We demonstrate the use of BIPED, a system that explores a new approach to supporting the
early stages of game design. Using BIPED, a game designer can leverage a single, concise …

The game studies practicum: applying situated learning to teach professional practices

C Fernández-Vara, P Tan - Proceedings of the 2008 Conference on …, 2008 - dl.acm.org
The inclusion of a practicum is one of the main challenges in the game studies curriculum,
especially when it comes to teaching professional practices to students. This paper presents …

The measurement of innovation capability and competence of game software companies through patent indicators

Y Ken, NY Pai, TS Hung, CH Wu - 2011 Proceedings of …, 2011 - ieeexplore.ieee.org
In recent years, innovation has become the pursuing goal of enterprise. Gradually firms
encounter the situation of “no innovation, no survival”; therefore, innovation is an essential …

Design for Well-Being

JA Barton - 2017 - diva-portal.org
This paper is a research through design approach (Zimmerman et al 2007), that seeks to
reflect upon several designerly practices in action. Chiefly it's concerned with describing the …