A large-scale mixed-methods analysis of blind and low-vision research in ACM and IEEE

YJ Thoo, M Jeanneret Medina, JE Froehlich… - Proceedings of the 25th …, 2023 - dl.acm.org
Technologies for blind and low-vision (BLV) people have long been a focus of Human-
Computer Interaction (HCI) and accessibility (ASSETS) research. To map and assess this …

[图书][B] Essentials of teaching adapted physical education: Diversity, culture, and inclusion

S Hodge, L Lieberman, N Murata - 2017 - taylorfrancis.com
Essentials of Teaching Adapted Physical Education: Diversity, Culture, and Inclusion offers a
wealth of knowledge for teaching today's diverse student population, including those with …

Exploring the opportunities and challenges with exercise technologies for people who are blind or low-vision

K Rector, L Milne, RE Ladner, B Friedman… - Proceedings of the 17th …, 2015 - dl.acm.org
People who are blind or low-vision may have a harder time participating in exercise due to
inaccessibility or lack of experience. We employed Value Sensitive Design (VSD) to explore …

Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise

K Rector, CL Bennett, JA Kientz - … of the 15th international acm sigaccess …, 2013 - dl.acm.org
People who are blind or low vision may have a harder time participating in exercise classes
due to inaccessibility, travel difficulties, or lack of experience. Exergames can encourage …

The design space of the auditory representation of objects and their behaviours in virtual reality for blind people

J Guerreiro, Y Kim, R Nogueira… - … on Visualization and …, 2023 - ieeexplore.ieee.org
As virtual reality (VR) is typically designed in terms of visual experience, it poses major
challenges for blind people to understand and interact with the environment. To address …

Vi-bowling: a tactile spatial exergame for individuals with visual impairments

T Morelli, J Foley, E Folmer - Proceedings of the 12th international ACM …, 2010 - dl.acm.org
Lack of sight forms a significant barrier to participate in physical activity. Consequently,
individuals with visual impairments are at greater risk for developing serious health …

An empirical study of issues and barriers to mainstream video game accessibility

JR Porter, JA Kientz - Proceedings of the 15th international ACM …, 2013 - dl.acm.org
A gap between the academic human-computer interaction community and the game
development industry has led to games not being as thoroughly influenced by accessibility …

Juicy haptic design: Vibrotactile embellishments can improve player experience in games

T Singhal, O Schneider - Proceedings of the 2021 chi conference on …, 2021 - dl.acm.org
Game designers and researchers employ a sophisticated language for producing great
player experiences with concepts such as juiciness, which refers to excessive positive …

Virtual showdown: An accessible virtual reality game with scaffolds for youth with visual impairments

R Wedoff, L Ball, A Wang, YX Khoo… - Proceedings of the …, 2019 - dl.acm.org
Virtual Reality (VR) is a growing source of entertainment, but people who are visually
impaired have not been effectively included. Audio cues are motivated as a complement to …

[图书][B] Physical education and sports for people with visual impairments and deafblindness: Foundations of instruction

LJ Lieberman, PE Ponchillia, SKV Ponchillia - 2013 - books.google.com
From three prominent educators and athletes comes this important new sourcebook on
teaching the skills that will enable both children and adults with visual impairments and …