Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function

SI Gray, J Robertson, A Manches… - International Journal of …, 2019 - Elsevier
For children to yield greater mental performance abilities in real world settings, training
approaches should offer practice in problems which have an affective component requiring …

What are we talking about when we talk about location-based games evaluation? a systematic mapping study

N Carneiro, T Darin, W Viana - … of the 18th Brazilian Symposium on …, 2019 - dl.acm.org
Once location-based games (LBGs) have peculiar characteristics (such as mobility and
pervasiveness), evaluating the quality of the user interaction with these games is not an …

iFitQuest: a school based study of a mobile location-aware exergame for adolescents

A Macvean, J Robertson - … of the 14th international conference on …, 2012 - dl.acm.org
Exergames, games that encourage and facilitate physical exercise, are growing in popularity
thanks to progressions in ubiquitous technologies. While initial findings have confirmed the …

O-Mopsi: Mobile orienteering game for sightseeing, exercising, and education

P Fränti, R Mariescu-Istodor, L Sengupta - ACM Transactions on …, 2017 - dl.acm.org
Location-based games have been around already since 2000 but only recently when
PokemonGo came to markets it became clear that they can reach wide popularity. In this …

Modelling and transposition of location-based games

C Ferreira, LF Maia, C de Salles, F Trinta… - Entertainment …, 2019 - Elsevier
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due
to their pervasive nature, multidisciplinary requirements, and global deployment issues. This …

[HTML][HTML] Expanding social mobile games beyond the device screen

M Sra, C Schmandt - Personal and Ubiquitous Computing, 2015 - Springer
Emerging pervasive games use sensors, graphics and networking technologies to provide
immersive game experiences integrated with the real world. Existing pervasive games …

Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase

I Chatzigiannakis, G Mylonas, P Kokkinos… - Journal of Systems and …, 2011 - Elsevier
In this work we discuss Fun in Numbers, a software platform for implementing multiplayer
games and interactive installations, that are based on the use of ad hoc mobile sensing …

Procedural content generation in pervasive games: state of affairs, mistakes, and successes

BC Silva, JG Rodrigues Maia… - International Journal of …, 2024 - emerald.com
Purpose In ubiquitous games, sensor data and the player's dynamic profile personalize the
experience, adapting scenarios and difficulty to the player's context. However, manually …

A Review of Design Interventions for Promoting Adolescents' Physical Activity

Y Ma, A Veldhuis, T Bekker, J Hu, S Vos - Proceedings of the 18th ACM …, 2019 - dl.acm.org
Participating in physical activity (PA) is beneficial for adolescents' physical and mental
development. Therefore, many studies have been conducted to design and evaluate …