[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights
S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …
has gained significant traction among a growing community of researchers, developers, and …
Presence in video games: A systematic review and meta-analysis of the effects of game design choices
L Caroux - Applied Ergonomics, 2023 - Elsevier
Sense of presence is a widely assessed dimension of video game player experience. A
systematic literature review and a meta-analysis were conducted to provide a more …
systematic literature review and a meta-analysis were conducted to provide a more …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
How avatar identification affects enjoyment in the metaverse: the roles of avatar customization and social engagement
Despite growing interest in studying the metaverse, a theory-driven investigation into the
factors that contribute to an enjoyable metaverse experience remains scarce. The current …
factors that contribute to an enjoyable metaverse experience remains scarce. The current …
How does HCI understand human agency and autonomy?
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …
developments, including ubiquitous AI and the growing integration of technologies into our …
Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ)
Accurate measurement of the player experience in videogames is key to understanding the
impacts of videogame play, designing and developing engaging videogames, and …
impacts of videogame play, designing and developing engaging videogames, and …
[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …
and complex relationships with their videogame characters. The present study examined the …
Improving the efficacy of games for change using personalization models
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …
purposes other than entertainment in recent years. Serious games—games that motivate …
[HTML][HTML] Apps that motivate: a taxonomy of app features based on self-determination theory
G Villalobos-Zúñiga, M Cherubini - International Journal of Human …, 2020 - Elsevier
Nowadays, thousands of popular applications are designed to help users improve their lives
through behavioural adjustment (eg, meditate more, stay hydrated). However, our …
through behavioural adjustment (eg, meditate more, stay hydrated). However, our …
Digital game elements, user experience and learning: A conceptual framework
A Alexiou, MC Schippers - Education and Information Technologies, 2018 - Springer
The primary aim of this paper is to identify and theoretically validate the relationships
between core game design elements and mechanics, user motivation and engagement and …
between core game design elements and mechanics, user motivation and engagement and …