ReSTIR GI: Path resampling for real‐time path tracing
Even with the advent of hardware‐accelerated ray tracing in modern GPUs, only a small
number of rays can be traced at each pixel in real‐time applications. This presents a …
number of rays can be traced at each pixel in real‐time applications. This presents a …
A survey of temporal antialiasing techniques
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …
the most widely used antialiasing technique in today's real‐time renderers and game …
Neural temporal adaptive sampling and denoising
Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image
sequences generated with few samples per‐pixel often yield temporally unstable results and …
sequences generated with few samples per‐pixel often yield temporally unstable results and …
Real‐time monte carlo denoising with weight sharing kernel prediction network
H Fan, R Wang, Y Huo, H Bao - Computer Graphics Forum, 2021 - Wiley Online Library
Abstract Real‐time Monte Carlo denoising aims at removing severe noise under low
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
Temporally Reliable Motion Vectors for Real‐time Ray Tracing
Real‐time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable
denoising scheme that reconstructs clean images from significantly undersampled noisy …
denoising scheme that reconstructs clean images from significantly undersampled noisy …
Offline deep importance sampling for Monte Carlo path tracing
Although modern path tracers are successfully being applied to many rendering
applications, there is considerable interest to push them towards ever‐decreasing sampling …
applications, there is considerable interest to push them towards ever‐decreasing sampling …
Distributing Monte Carlo errors as a blue noise in screen space by permuting pixel seeds between frames
E Heitz, L Belcour - Computer Graphics Forum, 2019 - Wiley Online Library
Recent work has shown that distributing Monte Carlo errors as a blue noise in screen space
improves the perceptual quality of rendered images. However, obtaining such distributions …
improves the perceptual quality of rendered images. However, obtaining such distributions …
Real‐time Denoising Using BRDF Pre‐integration Factorization
Path tracing has been used for real‐time renderings, thanks to the powerful GPU device.
Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is …
Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is …
Adaptive temporal sampling for volumetric path tracing of medical data
J Martschinke, S Hartnagel, B Keinert… - Computer Graphics …, 2019 - Wiley Online Library
Monte‐Carlo path tracing techniques can generate stunning visualizations of medical
volumetric data. In a clinical context, such renderings turned out to be valuable for …
volumetric data. In a clinical context, such renderings turned out to be valuable for …
Real‐time Deep Radiance Reconstruction from Imperfect Caches
T Huang, Y Song, J Guo, C Tao, Z Zong… - Computer Graphics …, 2022 - Wiley Online Library
Real‐time global illumination is a highly desirable yet challenging task in computer
graphics. Existing works well solving this problem are mostly based on some kind of …
graphics. Existing works well solving this problem are mostly based on some kind of …