Toy user interfaces: Systematic and industrial mapping
AP De Albuquerque, J Kelner - Journal of Systems Architecture, 2019 - Elsevier
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …
increasingly incorporate hardware and software computation, often connecting to online …
A systematic review on software engineering in pervasive games development
JRM Viana, NP Viana, FAM Trinta… - … on Computer Games …, 2014 - ieeexplore.ieee.org
A digital pervasive game can be defined as a game in which the gaming experience is
extended to the real world. This is possible due to the use of sensor-based mobile devices …
extended to the real world. This is possible due to the use of sensor-based mobile devices …
The Impacts of Covid-19 on Players of Pokémon GO
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a
community of fans across the world. Due to its recency, the impact of COVID-19 on the …
community of fans across the world. Due to its recency, the impact of COVID-19 on the …
Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress
We present findings from an interview-based study of the pervasive mobile multiplayer game
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …
Strong normalization of explicit substitutions via cut elimination in proof nets
R Di Cosmo, D Kesner - … of Twelfth Annual IEEE Symposium on …, 1997 - ieeexplore.ieee.org
In this paper, we show the correspondence existing between normalization in calculi with
explicit substitution and cut elimination in sequent calculus for linear logic, via proof nets …
explicit substitution and cut elimination in sequent calculus for linear logic, via proof nets …
The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pokémon GO
Location-based games (LBG) impose virtual spaces on top of physical locations. Studies
have explored LBG from various perspectives. In this paper, we leverage several of the most …
have explored LBG from various perspectives. In this paper, we leverage several of the most …
Building a pervasive social gaming experience using SocialPG
R Valera‐Aranguren, PP Rodriguez, FLG Vela… - Expert …, 2023 - Wiley Online Library
Pervasive computing has become a key element to build applications that use fun as a
motivating component because it allows exploring new interaction schemes by making the …
motivating component because it allows exploring new interaction schemes by making the …
A pervasive game to know your city better
B Wu, AI Wang - 2011 IEEE International Games Innovation …, 2011 - ieeexplore.ieee.org
This paper presents a pervasive game on Android platform where players can play a
knowledge competition tour in groups in the city of Trondheim, and gain better …
knowledge competition tour in groups in the city of Trondheim, and gain better …
Pervasive learning using games to tear down the classroom walls
T Pløhn - Electronic Journal of e-Learning, 2014 - academic-publishing.org
Pervasive gaming is a new and emerging gaming genre where the physical and social
aspects of the real world are integrated into the game and blends into the players everyday …
aspects of the real world are integrated into the game and blends into the players everyday …
Realcoins: A case study of enhanced model driven development for pervasive games
Model Driven Development (MDD) and Domain Specific Modeling (DSM) have been widely
used in information system domains and achieved success in many open or in-house …
used in information system domains and achieved success in many open or in-house …