Toy user interfaces: Systematic and industrial mapping

AP De Albuquerque, J Kelner - Journal of Systems Architecture, 2019 - Elsevier
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …

A systematic review on software engineering in pervasive games development

JRM Viana, NP Viana, FAM Trinta… - … on Computer Games …, 2014 - ieeexplore.ieee.org
A digital pervasive game can be defined as a game in which the gaming experience is
extended to the real world. This is possible due to the use of sensor-based mobile devices …

The Impacts of Covid-19 on Players of Pokémon GO

J Dunham, K Papangelis, S Laato, N LaLone… - ACM Transactions on …, 2023 - dl.acm.org
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a
community of fans across the world. Due to its recency, the impact of COVID-19 on the …

Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress

P Karpashevich, E Hornecker, NK Dankwa… - Proceedings of the 15th …, 2016 - dl.acm.org
We present findings from an interview-based study of the pervasive mobile multiplayer game
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …

Strong normalization of explicit substitutions via cut elimination in proof nets

R Di Cosmo, D Kesner - … of Twelfth Annual IEEE Symposium on …, 1997 - ieeexplore.ieee.org
In this paper, we show the correspondence existing between normalization in calculi with
explicit substitution and cut elimination in sequent calculus for linear logic, via proof nets …

The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pokémon GO

J Dunham, K Papangelis, N LaLone… - Behaviour & Information …, 2024 - Taylor & Francis
Location-based games (LBG) impose virtual spaces on top of physical locations. Studies
have explored LBG from various perspectives. In this paper, we leverage several of the most …

Building a pervasive social gaming experience using SocialPG

R Valera‐Aranguren, PP Rodriguez, FLG Vela… - Expert …, 2023 - Wiley Online Library
Pervasive computing has become a key element to build applications that use fun as a
motivating component because it allows exploring new interaction schemes by making the …

A pervasive game to know your city better

B Wu, AI Wang - 2011 IEEE International Games Innovation …, 2011 - ieeexplore.ieee.org
This paper presents a pervasive game on Android platform where players can play a
knowledge competition tour in groups in the city of Trondheim, and gain better …

Pervasive learning using games to tear down the classroom walls

T Pløhn - Electronic Journal of e-Learning, 2014 - academic-publishing.org
Pervasive gaming is a new and emerging gaming genre where the physical and social
aspects of the real world are integrated into the game and blends into the players everyday …

Realcoins: A case study of enhanced model driven development for pervasive games

H Guo, H Trætteberg, AI Wang, S Gao, ML Jaccheri - 2015 - ntnuopen.ntnu.no
Model Driven Development (MDD) and Domain Specific Modeling (DSM) have been widely
used in information system domains and achieved success in many open or in-house …