A sketch-based interface for clothing virtual characters

E Turquin, J Wither, L Boissieux… - IEEE Computer …, 2007 - ieeexplore.ieee.org
This interactive system for garment creation determines a garment's shape and how the
character wears it based on a user-drawn sketch. The system then uses distances between …

The evolution, challenges, and future of knowledge representation in product design systems

SK Chandrasegaran, K Ramani, RD Sriram… - Computer-aided …, 2013 - Elsevier
Product design is a highly involved, often ill-defined, complex and iterative process, and the
needs and specifications of the required artifact get more refined only as the design process …

Sketch-based modeling: A survey

L Olsen, FF Samavati, MC Sousa, JA Jorge - Computers & Graphics, 2009 - Elsevier
User interfaces in modeling have traditionally followed the WIMP (Window, Icon, Menu,
Pointer) paradigm. Though functional and very powerful, they can also be cumbersome and …

Structured annotations for 2D-to-3D modeling

Y Gingold, T Igarashi, D Zorin - ACM SIGGRAPH Asia 2009 papers, 2009 - dl.acm.org
We present a system for 3D modeling of free-form surfaces from 2D sketches. Our system
frees users to create 2D sketches from arbitrary angles using their preferred tool, which may …

Shapeshop: Sketch-based solid modeling with blobtrees

R Schmidt, B Wyvill, MC Sousa, JA Jorge - ACM SIGGRAPH 2007 …, 2007 - dl.acm.org
Various systems have explored the idea of inferring 3D models from sketched 2D outlines. In
all of these systems the underlying modeling methodology limits the complexity of models …

The line of action: an intuitive interface for expressive character posing

M Guay, MP Cani, R Ronfard - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
The line of action is a conceptual tool often used by cartoonists and illustrators to help make
their figures more consistent and more dramatic. We often see the expression of characters …

Rigmesh: automatic rigging for part-based shape modeling and deformation

P Borosán, M Jin, D DeCarlo, Y Gingold… - ACM Transactions on …, 2012 - dl.acm.org
The creation of a 3D model is only the first stage of the 3D character animation pipeline.
Once a model has been created, and before it can be animated, it must be rigged. Manual …

Sketch-based interface and modelling of stratigraphy and structure in three dimensions

C Jacquemyn, MEH Pataki, GJ Hampson… - Journal of the …, 2021 - lyellcollection.org
Geological modelling is widely used to predict resource potential in subsurface reservoirs.
However, modelling is often slow, requires use of mathematical methods that are unfamiliar …

Learning manifold patch-based representations of man-made shapes

D Smirnov, M Bessmeltsev, J Solomon - arXiv preprint arXiv:1906.12337, 2019 - arxiv.org
Choosing the right representation for geometry is crucial for making 3D models compatible
with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a …

A survey of sketch-based 3-D modeling techniques

MT Cook, A Agah - Interacting with computers, 2009 - ieeexplore.ieee.org
As 3-D modeling applications transition from engineering environments into the hands of
artists, designers, and the consumer market, there is an increasing demand for more intuitive …