A sketch-based interface for clothing virtual characters
E Turquin, J Wither, L Boissieux… - IEEE Computer …, 2007 - ieeexplore.ieee.org
This interactive system for garment creation determines a garment's shape and how the
character wears it based on a user-drawn sketch. The system then uses distances between …
character wears it based on a user-drawn sketch. The system then uses distances between …
The evolution, challenges, and future of knowledge representation in product design systems
Product design is a highly involved, often ill-defined, complex and iterative process, and the
needs and specifications of the required artifact get more refined only as the design process …
needs and specifications of the required artifact get more refined only as the design process …
Sketch-based modeling: A survey
User interfaces in modeling have traditionally followed the WIMP (Window, Icon, Menu,
Pointer) paradigm. Though functional and very powerful, they can also be cumbersome and …
Pointer) paradigm. Though functional and very powerful, they can also be cumbersome and …
Structured annotations for 2D-to-3D modeling
We present a system for 3D modeling of free-form surfaces from 2D sketches. Our system
frees users to create 2D sketches from arbitrary angles using their preferred tool, which may …
frees users to create 2D sketches from arbitrary angles using their preferred tool, which may …
Shapeshop: Sketch-based solid modeling with blobtrees
Various systems have explored the idea of inferring 3D models from sketched 2D outlines. In
all of these systems the underlying modeling methodology limits the complexity of models …
all of these systems the underlying modeling methodology limits the complexity of models …
The line of action: an intuitive interface for expressive character posing
The line of action is a conceptual tool often used by cartoonists and illustrators to help make
their figures more consistent and more dramatic. We often see the expression of characters …
their figures more consistent and more dramatic. We often see the expression of characters …
Rigmesh: automatic rigging for part-based shape modeling and deformation
The creation of a 3D model is only the first stage of the 3D character animation pipeline.
Once a model has been created, and before it can be animated, it must be rigged. Manual …
Once a model has been created, and before it can be animated, it must be rigged. Manual …
Sketch-based interface and modelling of stratigraphy and structure in three dimensions
C Jacquemyn, MEH Pataki, GJ Hampson… - Journal of the …, 2021 - lyellcollection.org
Geological modelling is widely used to predict resource potential in subsurface reservoirs.
However, modelling is often slow, requires use of mathematical methods that are unfamiliar …
However, modelling is often slow, requires use of mathematical methods that are unfamiliar …
Learning manifold patch-based representations of man-made shapes
Choosing the right representation for geometry is crucial for making 3D models compatible
with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a …
with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a …
A survey of sketch-based 3-D modeling techniques
MT Cook, A Agah - Interacting with computers, 2009 - ieeexplore.ieee.org
As 3-D modeling applications transition from engineering environments into the hands of
artists, designers, and the consumer market, there is an increasing demand for more intuitive …
artists, designers, and the consumer market, there is an increasing demand for more intuitive …