Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

[图书][B] Ubiquitous computing: smart devices, environments and interactions

S Poslad - 2011 - books.google.com
This book provides an introduction to the complex field of ubiquitous computing Ubiquitous
Computing (also commonly referred to as Pervasive Computing) describes the ways in …

Interactive control of avatars animated with human motion data

J Lee, J Chai, PSA Reitsma, JK Hodgins… - Proceedings of the 29th …, 2002 - dl.acm.org
Real-time control of three-dimensional avatars is an important problem in the context of
computer games and virtual environments. Avatar animation and control is difficult, however …

Animat vision

DH Ballard - Computer vision: A reference guide, 2021 - Springer
Background Three main ingredients of action research are visual features, machine learning
methodology, and datasets. Recent years have witnessed a tremendous increase in …

[图书][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

A comprehensive overview of the applications of artificial life

KJ Kim, SB Cho - Artificial Life, 2006 - ieeexplore.ieee.org
We review the applications of artificial life (ALife), the creation of synthetic life on computers
to study, simulate, and understand living systems. The definition and features of ALife are …

Hierarchical visuomotor control of humanoids

J Merel, A Ahuja, V Pham, S Tunyasuvunakool… - arXiv preprint arXiv …, 2018 - arxiv.org
We aim to build complex humanoid agents that integrate perception, motor control, and
memory. In this work, we partly factor this problem into low-level motor control from …

Motion capture-driven simulations that hit and react

VB Zordan, JK Hodgins - Proceedings of the 2002 ACM SIGGRAPH …, 2002 - dl.acm.org
Controllable, reactive human motion is essential in many video games and training
environments. Characters in these applications often perform tasks based on modified …

Gesture modeling and animation based on a probabilistic re-creation of speaker style

M Neff, M Kipp, I Albrecht, HP Seidel - ACM Transactions On Graphics …, 2008 - dl.acm.org
Animated characters that move and gesticulate appropriately with spoken text are useful in a
wide range of applications. Unfortunately, this class of movement is very difficult to generate …

Computational studies of human motion: Part 1, tracking and motion synthesis

DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …