PlayBionic: game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation

C Prahm, F Kayali, A Sturma, O Aszmann - PM&R, 2018 - Elsevier
Background Prosthetic motor rehabilitation usually relies on the highly repetitive training of
movements. Patients might drop out of training because the rehabilitation process is long …

Electromyography-based gesture recognition: Is it time to change focus from the forearm to the wrist?

FS Botros, A Phinyomark… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Despite a historical focus on prosthetics, the incorporation of electromyography (EMG)
sensors into less obtrusive wearable designs has recently gained attention as a potential …

A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees

X Liu, D Zhang, K Miao, Y Guo, X Jiang, X Zhang, F Jia… - Bioengineering, 2023 - mdpi.com
(1) Background: Prosthetic rehabilitation is essential for upper limb amputees to regain their
ability to work. However, the abandonment rate of prosthetics is higher than 50% due to the …

Steering a tractor by means of an EMG-based human-machine interface

J Gomez-Gil, I San-Jose-Gonzalez, LF Nicolas-Alonso… - Sensors, 2011 - mdpi.com
An electromiographic (EMG)-based human-machine interface (HMI) is a communication
pathway between a human and a machine that operates by means of the acquisition and …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

[HTML][HTML] Game-based rehabilitation for myoelectric prosthesis control

C Prahm, I Vujaklija, F Kayali, P Purgathofer… - JMIR serious …, 2017 - games.jmir.org
Background A high number of upper extremity myoelectric prosthesis users abandon their
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …

Learning an EMG controlled game: Task-specific adaptations and transfer

L Van Dijk, CK Van Der Sluis, HW Van Dijk… - PloS one, 2016 - journals.plos.org
Video games that aim to improve myoelectric control (myogames) are gaining popularity and
are often part of the rehabilitation process following an upper limb amputation. However …

Task-oriented gaming for transfer to prosthesis use

L Van Dijk, CK van der Sluis… - … on Neural Systems …, 2015 - ieeexplore.ieee.org
The aim of this study is to establish the effect of task-oriented video gaming on using a
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …

Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control

C Prahm, F Kayali, I Vujaklija, A Sturma… - … Conference on Virtual …, 2017 - ieeexplore.ieee.org
Rehabilitation concepts for upper limb amputees traditionally rely on the execution of
repetitive movements. Video game-based therapies are a stimulating way to increase …

Motion games improve balance control in stroke survivors: a preliminary study based on the principle of constraint-induced movement therapy

Q Ding, IH Stevenson, N Wang, W Li, Y Sun, Q Wang… - Displays, 2013 - Elsevier
Stroke patients with hemiparesis often exhibit an asymmetrical weight distribution, with the
paretic leg providing less support and less weight-shift activity than the sound leg does. For …