PlayBionic: game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation
Background Prosthetic motor rehabilitation usually relies on the highly repetitive training of
movements. Patients might drop out of training because the rehabilitation process is long …
movements. Patients might drop out of training because the rehabilitation process is long …
Electromyography-based gesture recognition: Is it time to change focus from the forearm to the wrist?
FS Botros, A Phinyomark… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Despite a historical focus on prosthetics, the incorporation of electromyography (EMG)
sensors into less obtrusive wearable designs has recently gained attention as a potential …
sensors into less obtrusive wearable designs has recently gained attention as a potential …
A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees
(1) Background: Prosthetic rehabilitation is essential for upper limb amputees to regain their
ability to work. However, the abandonment rate of prosthetics is higher than 50% due to the …
ability to work. However, the abandonment rate of prosthetics is higher than 50% due to the …
Steering a tractor by means of an EMG-based human-machine interface
J Gomez-Gil, I San-Jose-Gonzalez, LF Nicolas-Alonso… - Sensors, 2011 - mdpi.com
An electromiographic (EMG)-based human-machine interface (HMI) is a communication
pathway between a human and a machine that operates by means of the acquisition and …
pathway between a human and a machine that operates by means of the acquisition and …
[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …
[HTML][HTML] Game-based rehabilitation for myoelectric prosthesis control
Background A high number of upper extremity myoelectric prosthesis users abandon their
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …
Learning an EMG controlled game: Task-specific adaptations and transfer
Video games that aim to improve myoelectric control (myogames) are gaining popularity and
are often part of the rehabilitation process following an upper limb amputation. However …
are often part of the rehabilitation process following an upper limb amputation. However …
Task-oriented gaming for transfer to prosthesis use
L Van Dijk, CK van der Sluis… - … on Neural Systems …, 2015 - ieeexplore.ieee.org
The aim of this study is to establish the effect of task-oriented video gaming on using a
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …
Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control
Rehabilitation concepts for upper limb amputees traditionally rely on the execution of
repetitive movements. Video game-based therapies are a stimulating way to increase …
repetitive movements. Video game-based therapies are a stimulating way to increase …
Motion games improve balance control in stroke survivors: a preliminary study based on the principle of constraint-induced movement therapy
Stroke patients with hemiparesis often exhibit an asymmetrical weight distribution, with the
paretic leg providing less support and less weight-shift activity than the sound leg does. For …
paretic leg providing less support and less weight-shift activity than the sound leg does. For …