Articulating soma experiences using trajectories

P Tennent, K Höök, S Benford, V Tsaknaki… - Proceedings of the …, 2021 - dl.acm.org
In this paper, we reflect on the applicability of the concept of trajectories to soma design.
Soma design is a first-person design method which considers users' subjective somatic or …

Live streaming as co-performance: Dynamics between center and periphery in theatrical engagement

J Li, X Gui, Y Kou, Y Li - Proceedings of the ACM on human-computer …, 2019 - dl.acm.org
Live streaming is a highly participatory form of performance, involving various types of
audience participation such as liking, commenting, and gifting. But how do streamers and …

Linking audience physiology to choreography

J Han, G Chernyshov, M Sugawa, D Zheng… - ACM Transactions on …, 2023 - dl.acm.org
The use of wearable sensor technology opens up exciting avenues for both art and HCI
research, providing new ways to explore the invisible link between audience and performer …

Storychat: Designing a narrative-based viewer participation tool for live streaming chatrooms

R Yen, L Feng, B Mehra, CC Pang, S Hu… - Proceedings of the 2023 …, 2023 - dl.acm.org
Live streaming platforms and existing viewer participation tools enable users to interact and
engage with an online community, but the anonymity and scale of chat usually result in the …

Mapping design spaces for audience participation in game live streaming

A Striner, AM Webb, J Hammer, A Cook - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Live streaming sites such as Twitch offer new ways for remote audiences to engage with and
affect gameplay. While research has considered how audiences interact with games, HCI …

Open symphony: Creative participation for audiences of live music performances

Y Wu, L Zhang, N Bryan-Kinns, M Barthet - IEEE MultiMedia, 2017 - ieeexplore.ieee.org
Most contemporary Western performing arts practices restrict creative interactions from
audiences. Open Symphony is designed to explore audience-performer interaction in live …

Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China

P Wang, Z Lu - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Live streaming is becoming increasingly popular in recent years, as most channels prioritize
the delivery of engaging content to their viewers. Among various live streaming channels …

Distributed liveness: Understanding how new technologies transform performance experiences

AM Webb, C Wang, A Kerne, P Cesar - … of the 19th ACM conference on …, 2016 - dl.acm.org
We identify emerging phenomena of distributed liveness, involving new relationships among
performers, audiences, and technology. Liveness is a recent, technology-based construct …

Boiling mind: Amplifying the audience-performer connection through sonification and visualization of heart and electrodermal activities

M Sugawa, T Furukawa, G Chernyshov… - Proceedings of the …, 2021 - dl.acm.org
In stage performances, an invisible wall in front of the stage often weakens the connections
between the audience and performers. To amplify this performative connection, we present …

A survey of the trajectories conceptual framework: Investigating theory use in HCI

R Velt, S Benford, S Reeves - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
We present a case study of how Human-Computer Interaction (HCI) theory is reused within
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …