[HTML][HTML] Subtopic-specific heterogeneity in computer-based learning behaviors

HJ Lee, N Bosch - International Journal of STEM …, 2024 - stemeducationjournal.springeropen …
Self-regulated learning (SRL) strategies can be domain specific. However, it remains
unclear whether this specificity extends to different subtopics within a single subject domain …

A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013–2023)

X Wang, F Zou - International Conference on Human-Computer …, 2025 - Springer
The design of educational games, as a core part of educational game research, is crucial in
promoting practical application and enhancing the educational effectiveness of these …

Ohjelmoinnin opetus keskilapsuudessa: kirjallisuuskatsaus ajankohtaiseen tutkimukseen

S Pitkänen - 2024 - oulurepo.oulu.fi
Ohjelmointiopetus on ajankohtainen aihe kouluissa ja lasten vapaa-ajalla. Sillä pyritään
kehittämään digitalisoituvassa maailmassa tarvittavia kansalaistaitoja ja innostamaan …

[PDF][PDF] Designing Next-Generation Game-Based Learning Experiences

Z Liu - ISLS Annual Meeting 2023 - researchgate.net
My research focuses broadly on designing and developing active game-based learning
experiences to facilitate learners' knowledge acquisition and transferrable skill development …