Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems

SCH Chan, CLJ Wan, S Ko - The International Journal of Management …, 2019 - Elsevier
The aims of this study were to examine the relationships between interactivity, active
collaborative learning, and students' learning performance and to determine whether these …

Undergraduate game-based student response systems (SRSs): A systematic review

N Squire - Technology, Knowledge and Learning, 2023 - Springer
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in
higher education to gamify the learning experience. Research studies using DGBL as a …

[PDF][PDF] The contribution of the traditional game of congklak to mathematics learning: How is the relationship and influence of interest, cooperative character and student …

S Kamid, SE Septi, YD Citra - Premiere Educandum: Jurnal …, 2021 - scholar.archive.org
This study tested a sample of 70 students with variables of interest, cooperation skills and
responses in the math game of congklak from two schools, namely SD IT Aulia and SDN …

Frequency of participation in student response system activities as a predictor of final grade: An observational study

J Tornwall, L Lu, K Xie - Nurse education today, 2020 - Elsevier
Objectives The purpose of this study was to determine whether frequency of participation in
activities offered in a student response system was associated with students' final course …

Effects of Student Response Systems on Learning Outcomes

A Akintomide, DJ Kim - Journal of Computer Information Systems, 2024 - Taylor & Francis
As education evolves from traditional lecture-style teaching to more interactive and
collaborative methods using information and communication technologies, student response …

Game-based learning through mobile phone apps: effectively enhancing learning for social work students

MMK Elsherbiny, RH H. Al Maamari - Social Work Education, 2021 - Taylor & Francis
In the last two decades, there has been a growing body of new teaching methods that
encourage students to be active participants in their own learning. One of these approaches …

The dark side of personal response systems (PRSs): Boredom, feedback, perceived learning, learning satisfaction

SCH Chan, S Ko - Journal of Education for Business, 2021 - Taylor & Francis
In the context of the use of personal response systems (PRSs) in the classroom, the two
main motivations of the study were to investigate whether boredom with the devices …

Enhancing Check-Reinforce Introduction With a Class Response System: The C2RI Method-A Five-Year Study

A Ruiz-Martínez, MA Martínez-Carreras… - IEEE …, 2020 - ieeexplore.ieee.org
Some lecturers start their sessions by reviewing or summarizing the main contents covered
in the previous session. In general, this review involves the teacher exposing the main …

Comparative Study of Game-Based Epedagogies in an Online Undergraduate Course.

N Squire - Journal of Educators Online, 2023 - ERIC
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the
learning experience in any course and learning environment. To make learning more active …

A Review of Personal Response Systems in Higher Education: Theoretical Model and Future Research Directions

SCH Chan, S Ko - Handbook of Research on New Media, Training …, 2022 - igi-global.com
Personal response systems (PRSs) are still prevalent in a wide range of educational
settings, and this increasing importance has prompted many researchers to examine their …