[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population

F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …

Using video games to improve capabilities in decision making and cognitive skill: A literature review

C Reynaldo, R Christian, H Hosea… - Procedia Computer …, 2021 - Elsevier
Video games provide a means to improve a human's cognitive skills. There are several
genres of games that affect different cognitive subcategory. The purpose of this paper is to …

Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in young musicians: A pilot study

S Rutkowski, M Adamczyk, A Pastuła, E Gos… - International journal of …, 2021 - mdpi.com
The implementation of virtual reality (VR) opens up a wide range of possibilities for the
development of dexterity, speed and precision of movements. The aim of this study was to …

The impact of competitive FPS video games on human's decision-making skills

J Oscarido, ZA Siswanto, DA Maleke… - Procedia Computer …, 2023 - Elsevier
The problem we face today is that many people think that playing games only has a negative
impact on a person's brain and behavior. but the fact is that playing games has a positive …

[HTML][HTML] Do action video games make safer drivers? The effects of video game experience on simulated driving performance

J Howard, VK Bowden, T Visser - … research part F: traffic psychology and …, 2023 - Elsevier
Research suggests, action video games (AVGs) can benefit cognitive performance across
multiple domains including attention, visual-spatial awareness, psychomotor control, and …

Short video game play improves executive function in the oldest old living in residential care

A McCord, B Cocks, AR Barreiros, LA Bizo - Computers in Human Behavior, 2020 - Elsevier
Action video game play as a form of cognitive training shows promise, but has not been
widely tested with participants exclusively over age 80 years. Age-related decline in …

Exploring EEG characteristics to identify emotional reactions under videogame scenarios

LA Martínez-Tejada, A Puertas-González, N Yoshimura… - Brain Sciences, 2021 - mdpi.com
In this article we present the study of electroencephalography (EEG) traits for emotion
recognition process using a videogame as a stimuli tool, and considering two different kind …

Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in students: A randomized controlled trial

S Rutkowski, A Jakóbczyk, K Abrahamek… - Virtual Reality, 2024 - Springer
The implementation of VR games opens up a wide range of opportunities for the
development of dexterity, speed and precision of movements among various professional …

EEG based stress analysis using rhythm specific spectral feature for video game play

S Roy, M Islam, MSU Yusuf, N Jahan - Computers in Biology and Medicine, 2022 - Elsevier
Background and objective: For the emerging significance of mental stress, various research
directives have been established over time to understand better the causes of stress and …

Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: A pilot study

AC Glueck, DY Han - Virtual Reality, 2020 - Springer
Over the past several decades, there has been much interest regarding the effects of video
game play. Research has evaluated the behavioral, cognitive, and psychological effects of …