Personal space: User defined gesture space for gui interaction
Reality-Based Interaction (RBI)[14] theorizes that realistic user interactions (UIs) are effective
because they exploit users' pre-existing knowledge about their bodies and objects in the …
because they exploit users' pre-existing knowledge about their bodies and objects in the …
A seamless solution for 3D real-time interaction: design and evaluation
F Hernoux, O Christmann - Virtual Reality, 2015 - Springer
This paper aims to propose and evaluate a markerless solution for capturing hand
movements in real time to allow 3D interactions in virtual environments (VEs). Tools such as …
movements in real time to allow 3D interactions in virtual environments (VEs). Tools such as …
Grab this, swipe that: Combining tangible and gestural interaction in multiple display collaborative gameplay
In this paper, we explore the use of multimodal interfaces (tangible and gestural) in
collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with …
collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with …
Applying the Norman 1986 user-centered model to post-WIMP UIs: Theoretical predictions and empirical outcomes
GM Poor, SD Jaffee, LM Leventhal… - ACM Transactions on …, 2016 - dl.acm.org
In recent decades,“post-WIMP” interactions have revolutionized user interfaces (UIs) and led
to improved user experiences. However, accounts of post-WIMP UIs typically do not provide …
to improved user experiences. However, accounts of post-WIMP UIs typically do not provide …
Tangible meets gestural: comparing and blending post-WIMP interaction paradigms
More and more objects of our everyday environment are becoming smart and connected,
offering us new interaction possibilities. Tangible interaction and gestural interaction are …
offering us new interaction possibilities. Tangible interaction and gestural interaction are …
Giving the Users a Hand: Towards Touchless Hand Gestures for the Desktop
AJH Haran - 2014 - search.proquest.com
Abstract Touchless, mid-air, gesture-based interactions have recently moved out of
laboratories and Hollywood movies and into the hands of users. There is little difference in …
laboratories and Hollywood movies and into the hands of users. There is little difference in …
[引用][C] Combining Tangible and Gestural Interaction During Collaborative Gameplay With Multiple Displays
A Waje - 2017
[引用][C] An Empirical Evaluation of Gesture Recognition System for Education Purposes
M Hijjawi, O AlSheikSalem… - International …, 2017 - International Journal of Computer …