Peer-to-peer architectures for massively multiplayer online games: A survey

A Yahyavi, B Kemme - ACM Computing Surveys (CSUR), 2013 - dl.acm.org
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …

Cheating in networked computer games: a review

SD Webb, S Soh - Proceedings of the 2nd international conference on …, 2007 - dl.acm.org
The increasing popularity of Massively Multiplayer Online Games (MMOG)--games involving
thousands of players participating simultaneously in a single virtual world-has highlighted …

Design issues for peer-to-peer massively multiplayer online games

L Fan, P Trinder, H Taylor - International Journal of …, 2010 - inderscienceonline.com
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …

Blockchain-based real-time cheat prevention and robustness for multi-player online games

S Kalra, R Sanghi, M Dhawan - … of the 14th International Conference on …, 2018 - dl.acm.org
The gaming industry is affected by two key issues---cheating and DDoS attacks against
game servers. In this paper, we aim to present a novel yet concrete application of the …

Linear model hashing and batch ransac for rapid and accurate object recognition

Y Shan, B Matei, HS Sawhney, R Kumar… - Proceedings of the …, 2004 - ieeexplore.ieee.org
This paper proposes a joint feature-based model indexing and geometric constraint based
alignment pipeline for efficient and accurate recognition of 3D objects from a large model …

[PDF][PDF] Mémoire magister

B Nabil - Etude de l'adsorption de micropolluants organiques sur …, 2012 - academia.edu
Je tiens à remercier très particulièrement mon encadreur pour sa grande patience,
compréhension et surtout la confiance qu'elle a mise en moi durant mes années d'étude en …

Enhanced mirrored servers for network games

SD Webb, S Soh, W Lau - Proceedings of the 6th ACM SIGCOMM …, 2007 - dl.acm.org
The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple
locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each …

RACS: A referee anti-cheat scheme for P2P gaming

S Webb, S Soh, W Lau - … of the 17th international workshop on …, 2007 - espace.curtin.edu.au
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for
Massively Multiplayer Online Games (MMOG); however, they increase the possibility of …

A Secure Group Agreement (SGA) protocol for peer-to-peer applications

AB Corman, P Schachte… - … Conference on Advanced …, 2007 - ieeexplore.ieee.org
The lack of a trusted central authority poses a unique security challenge to peer-to-peer
networks. It must be assumed that some fraction of all peers in a network are corrupt and …

Detecting and Preventing Online Game Bots in MMORPGs

HK Kim, J Woo - Encyclopedia of Computer Graphics and Games, 2024 - Springer
Dark Souls is a notoriously difficult video game that alienates most people from trying it. This
article explains what makes Dark Souls a good game through the description of its …