Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Part 6: resuscitation education science: 2020 American Heart Association guidelines for cardiopulmonary resuscitation and emergency cardiovascular care
A Cheng, DJ Magid, M Auerbach, F Bhanji… - Circulation, 2020 - Am Heart Assoc
Cardiac arrest remains a major public health problem, with more than 600 000 cardiac
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …
European Resuscitation Council Guidelines 2021: Newborn resuscitation and support of transition of infants at birth
Abstract The European Resuscitation Council has produced these newborn life support
guidelines, which are based on the International Liaison Committee on Resuscitation …
guidelines, which are based on the International Liaison Committee on Resuscitation …
Reviewing the current state of virtual reality integration in medical education-a scoping review
Background In medical education, new technologies like Virtual Reality (VR) are
increasingly integrated to enhance digital learning. Originally used to train surgical …
increasingly integrated to enhance digital learning. Originally used to train surgical …
The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study
SY Yang, YH Oh - Nurse education today, 2022 - Elsevier
Background Clinical practice in neonatal intensive care units for nursing college students
has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program …
has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program …
Game-based learning pedagogy: A review of the literature
N Bado - Interactive Learning Environments, 2022 - Taylor & Francis
The present study sought to elicit insights into pedagogical practices pertaining to the
integration of digital games into teaching and learning. A review of peer-reviewed journal …
integration of digital games into teaching and learning. A review of peer-reviewed journal …
Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review
Background To meet the evolving needs of today's nursing students and the demand for
21st century skills in modern healthcare, game-based learning has received increasing …
21st century skills in modern healthcare, game-based learning has received increasing …
[HTML][HTML] An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional …
I Antón-Solanas, B Rodriguez-Roca… - Nurse education …, 2022 - Elsevier
Background The circumstances arising from the COVID-19 pandemic have accelerated the
use of digital teaching and learning in health professions education. Digital gamification …
use of digital teaching and learning in health professions education. Digital gamification …
Simulation in neonatal care: towards a change in traditional training?
Simulation has traditionally been used in neonatal medicine for educational purposes which
include training of novice learners, maintaining competency of health care providers, and …
include training of novice learners, maintaining competency of health care providers, and …
Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing …
Game-based virtual reality phone applications can create a realistic environment to prepare
for clinical applications and improve students' knowledge of and compliance with standard …
for clinical applications and improve students' knowledge of and compliance with standard …