Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology

I Ayed, A Ghazel, A Jaume-i-Capo… - International journal of …, 2019 - Elsevier
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …

A scoping review of health game research: Past, present, and future

H Kharrazi, AS Lu, F Gharghabi… - GAMES FOR HEALTH …, 2012 - liebertpub.com
Health game research has flourished over the last decade. The number of peer-reviewed
scientific publications has surged as the clinical application of health games has diversified …

Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilities

CY Lin, YM Chang - Research in developmental disabilities, 2015 - Elsevier
This study uses a body motion interactive game developed in Scratch 2.0 to enhance the
body strength of children with disabilities. Scratch 2.0, using an augmented-reality function …

Video capture virtual reality: A decade of rehabilitation assessment and intervention

PL Weiss, H Sveistrup, D Rand… - Physical Therapy …, 2009 - Taylor & Francis
Background: Video capture virtual reality (VR) systems display the users on a TV or
projected screen where they see themselves within a virtual environment (VE) and interact …

[HTML][HTML] Using virtual reality to provide health care information to people with intellectual disabilities: acceptability, usability, and potential utility

V Hall, S Conboy-Hill, D Taylor - Journal of medical Internet research, 2011 - jmir.org
Background: People with intellectual disabilities have poor access to health care, which may
be further compromised by a lack of accessible health information. To be effective, health …

The GestureTek virtual reality system in rehabilitation: a scoping review

SMN Glegg, SK Tatla, L Holsti - Disability and Rehabilitation …, 2014 - Taylor & Francis
Purpose: To identify, to map out and to appraise research examining GestureTek virtual
reality (VR) use for physical and cognitive rehabilitation and to highlight areas for future …

Increase in physical activities in kindergarten children with cerebral palsy by employing MaKey–MaKey-based task systems

CY Lin, YM Chang - Research in developmental disabilities, 2014 - Elsevier
In this study, we employed Flash-and Scratch-based multimedia by using a MaKey–MaKey-
based task system to increase the motivation level of children with cerebral palsy to perform …

[PDF][PDF] Exercise technology interventions and individuals with IDD

AK McMahon, DD McMahon - Division Autism Develop …, 2016 - researchgate.net
The purpose of this systematic literature review was to explore the available research on
exercise interventions using technology to support the physical activity of individuals with …

[PDF][PDF] Sistema avanzado de prototipado rápido para control en exoesqueletos y dispositivos mecatrónicos

AF Caballero, MDB Rojas… - Programa Oficial de …, 2014 - e-archivo.uc3m.es
La necesidad de automatizar sistemas complejos da origen a la ingenierıa de control.
Utilizando el principio de realimentación, se pretende conseguir que las variables de interés …

An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities

G Franganillo-Parrado, LA Hernández-Ibáñez… - … Conference on Human …, 2024 - Springer
Abstract The potential of Virtual Reality (VR) as a tool for enhancing skills and promoting
community participation has gained attention. This inquiry aims to assess the current state of …