[PDF][PDF] A Robotic Gamification Model for Climate Change Literacy for Green Innovation and Entrepreneurship in Sub-Saharan Africa
Purpose–The study aims to introduce the Gamified Climate Change Literacy for Green
Innovation and Entrepreneurship Training Model, integrating the Social Robot Nao to …
Innovation and Entrepreneurship Training Model, integrating the Social Robot Nao to …
Exploring the Challenges and Opportunities of Using Gamification in the Higher Education Sector: A Qualitative Study in Some Mauritian Universities
NF Pirbhai - Imagining the Futures of Higher Education in Southern …, 2024 - Springer
The immersion of learners in a game-based educational environment can develop learners'
twenty-first century skills, useful at the workplace and entails many positive outcomes …
twenty-first century skills, useful at the workplace and entails many positive outcomes …
A Qualitative Study in Some Mauritian
NF Pirbhai - Imagining the Futures of Higher Education in Southern … - books.google.com
The one word in the mouth of almost everyone since November 2022 is “Chat-GPT". Despite
some of its drawbacks such as misinformation or inability to answer some queries, it became …
some of its drawbacks such as misinformation or inability to answer some queries, it became …