Immersive group-to-group telepresence
S Beck, A Kunert, A Kulik… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We present a novel immersive telepresence system that allows distributed groups of users to
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
Distributed collaborations between two or more participants on a task involving tangible
artifacts (eg, a machine, a patient, a tool) have become increasingly common in recent years …
artifacts (eg, a machine, a patient, a tool) have become increasingly common in recent years …
VRComm: an end-to-end web system for real-time photorealistic social VR communication
SNB Gunkel, R Hindriks, KME Assal… - Proceedings of the 12th …, 2021 - dl.acm.org
Tools and platforms that enable remote communication and collaboration provide a strong
contribution to societal challenges. Virtual meetings and conferencing, in particular, can help …
contribution to societal challenges. Virtual meetings and conferencing, in particular, can help …
FVV live: A real-time free-viewpoint video system with consumer electronics hardware
P Carballeira, C Carmona, C Díaz… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
FVV Live is a novel end-to-end free-viewpoint video system, designed for real-time
operation, using consumer-grade cameras and hardware, which enables low deployment …
operation, using consumer-grade cameras and hardware, which enables low deployment …
Renderfusion: Balancing local and remote rendering for interactive 3d scenes
Many modern-day XR devices (eg mobile headsets, phones, etc.) lack the computing
resources required to render complex 3D scenes in real-time. Typically, to render a high …
resources required to render complex 3D scenes in real-time. Typically, to render a high …
Beaming: an asymmetric telepresence system
The Beaming project recreates, virtually, a real environment; using immersive VR, remote
participants can visit the virtual model and interact with the people in the real environment …
participants can visit the virtual model and interact with the people in the real environment …
Fast lossless depth image compression
AD Wilson - Proceedings of the 2017 ACM International …, 2017 - dl.acm.org
A lossless image compression technique for 16-bit single channel images typical of depth
cameras such as Microsoft Kinect is presented. The proposed" RVL" algorithm achieves …
cameras such as Microsoft Kinect is presented. The proposed" RVL" algorithm achieves …
Saliency-Guided Point Cloud Compression for 3D Live Reconstruction
P Ruiu, L Mascia, E Grosso - Multimodal Technologies and Interaction, 2024 - mdpi.com
3D modeling and reconstruction are critical to creating immersive XR experiences, providing
realistic virtual environments, objects, and interactions that increase user engagement and …
realistic virtual environments, objects, and interactions that increase user engagement and …
From 2d to 3D video conferencing: Modular RGB-D capture and reconstruction for interactive natural user representations in immersive extended reality (XR) …
SNB Gunkel, S Dijkstra-Soudarissanane… - Frontiers in Signal …, 2023 - frontiersin.org
With recent advancements in Virtual Reality (VR) and Augmented Reality (AR) hardware,
many new immersive Extended Reality (XR) applications and services arose. One challenge …
many new immersive Extended Reality (XR) applications and services arose. One challenge …
DLR Visualization 2 Library-Real-Time Graphical Environments for Virtual Commissioning
S Kümper, M Hellerer, T Bellmann - Proceedings of 14th Modelica …, 2021 - elib.dlr.de
In this paper, the next generation of model-based visualization is introduced, the DLR
Visualization 2 Library. This new real-time graphics environment for Modelica is equipped …
Visualization 2 Library. This new real-time graphics environment for Modelica is equipped …