Computer-assisted learning for improving ADHD individuals' executive functions through gamified interventions: A review

E Alabdulakareem, M Jamjoom - Entertainment Computing, 2020 - Elsevier
Abstract Computer-Assisted Learning (CAL), specifically gamified interventions, is a
promising intervention for people suffering from Attention-Deficit/Hyperactivity Disorder …

Designing for care ecosystems: A literature review of technologies for children with ADHD

E Stefanidi, J Schöning, SS Feger, P Marshall… - Proceedings of the 21st …, 2022 - dl.acm.org
This paper presents a systematic review of HCI literature focusing on children with ADHD,
the prevailing mental health diagnosis in children. Its aim is to (i) chart the state-of-the-art in …

Improvement of attention in elementary school students through fixation focus training activity

YJ Lai, KM Chang - International journal of environmental research and …, 2020 - mdpi.com
The attentional problems of school children are a crucial topic due to abundant information
in this digital era. There are five attention dimensions for children: focused attention …

Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

T Coma-Roselló, AC Blasco-Serrano… - Research and Practice …, 2020 - Springer
The PASS intelligence theory (Planning, Attention-Arousal, Simultaneous and Successive)
was used together with Feuerstein's mediation model to develop a system of categories for …

A serious web game for children with attentive disorders: design and experiences from two trials

L Angileri, M Manca, F Paternò… - Human–Computer …, 2024 - Taylor & Francis
Cognitive developmental disorders are common in children and can affect various abilities.
Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric …

Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games

E Cerezo, CS González-González, C Bonillo - Universal Access in the …, 2024 - Springer
There has been a push in recent years to introduce soft skills at different levels of education,
and tangible technologies are an excellent tool for achieving this. However, integrating …

Mystery of the runaway letrabytes: inclusive assessment of phonological awareness with tangible gamification

A Oliva-Maza, N Ayuso-Escuer… - … de Tecnologias del …, 2021 - ieeexplore.ieee.org
The development of phonological awareness, ie the metacognitive skill that allows thinking
and manipulating the language structure, from an early age is mandatory for the acquisition …

An agent-based basic educational model for the children with asd using persuasive technology

N Hasan, MJ Nene - 2022 International Conference for …, 2022 - ieeexplore.ieee.org
Children with Autism Spectrum Disorder (ASD) suffer most in communication and behavioral
aspect which hampers their regular basic education and cognitive development …

Working attention, planning and social skills through pervasive games in interactive spaces

E Cerezo, A Aguelo, T Coma-Roselló… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Video games can serve as educational tools that make easier the development of creative,
critical, and communicative skills. After detecting that video games may decrease physical …

[PDF][PDF] Identification of digital font size and font type to enhance the attention span of children living with ADHD in a typical learning environment

SS Phalke, A Shrivastava, P Sahgal - Int J Vis Des, 2023 - researchgate.net
Attention Deficit Hyperactivity Disorder, known as ADHD, is a neurological disorder.
Children living with ADHD (ChADHD) have a lower attention span, negatively affecting their …