Active video games to promote physical activity in children and youth: a systematic review

E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …

Children and urban green infrastructure in the digital age: A systematic literature review

S Yin, D Kasraian, P van Wesemael - International Journal of …, 2022 - mdpi.com
In the digital age, time spent outdoor in green areas is significantly decreasing for children
living in cities. With the advent of digital technology, a series of digital tools are gradually …

Toward Understanding the Design of Intertwined Human–Computer Integrations

FF Mueller, N Semertzidis, J Andres… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer integration is an HCI trend in which computational machines can have
agency, ie, take control. Our work focuses on a particular form of integration in which the …

Movement-based sports video games: Investigating motivation and gaming experience

M Pasch, N Bianchi-Berthouze, B van Dijk… - Entertainment …, 2009 - Elsevier
Video game consoles that enable gamers to use active body movements are becoming
increasingly popular. Yet, little is known about the influence of movement on how gamers …

A geo-big data approach to intra-urban food deserts: Transit-varying accessibility, social inequalities, and implications for urban planning

S Su, Z Li, M Xu, Z Cai, M Weng - Habitat International, 2017 - Elsevier
Urban studies attempt to identify the geographic areas with restricted access to healthy and
affordable foods (defined as food deserts in the literature). While prior publications have …

[HTML][HTML] How can GPS technology help us better understand exposure to the food environment? A systematic review

A Cetateanu, A Jones - SSM-population health, 2016 - Elsevier
Abstract Purpose Global Positioning Systems (GPS) are increasingly being used to
objectively assess movement patterns of people related to health behaviours. However …

Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults

C O'Donovan, J Hussey - Physiotherapy, 2012 - Elsevier
OBJECTIVES: To examine the energy expenditure and heart rate response while playing
active video games, and the effect of gaming experience on energy expenditure. DESIGN …

Neighborhood crime-related safety and its relation to children's physical activity

SH Kneeshaw-Price, BE Saelens, JF Sallis… - Journal of Urban …, 2015 - Springer
Crime is both a societal safety and public health issue. Examining different measures and
aspects of crime-related safety and their correlations may provide insight into the unclear …

Modifying the food environment for childhood obesity prevention: challenges and opportunities

TL Penney, E Almiron-Roig, C Shearer… - Proceedings of the …, 2014 - cambridge.org
The prevention of childhood obesity is a global priority. However, a range of complex social
and environmental influences is implicated in the development of obesity and chronic …

[PDF][PDF] Los videojuegos activos y la salud de los jóvenes: revisión de la investigación

VJ Beltrán-Carrillo, A Valencia-Peris… - … de Medicina y Ciencias …, 2011 - redalyc.org
El presente trabajo consiste en una revisión de estudios relacionados con los videojuegos
activos y la salud de los jóvenes. Estos videojuegos representan una nueva alternativa para …