The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction

B Cowley, M Filetti, K Lukander… - … and Trends® in …, 2016 - nowpublishers.com
Digital monitoring of physiological signals can allow computer systems to adapt
unobtrusively to users, so as to enhance personalised 'smart'interactions. In recent years …

A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing

D Novak, M Mihelj, M Munih - Interacting with computers, 2012 - academic.oup.com
Physiological computing represents a mode of human–computer interaction where the
computer monitors, analyzes and responds to the user's psychophysiological activity in real …

A taxonomy and state of the art revision on affective games

R Lara-Cabrera, D Camacho - Future Generation Computer Systems, 2019 - Elsevier
Affective games are a sub-field of affective computing that tries to study how to design
videogames that are able to react to the emotions expressed by the player, as well as …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …

Real-time rule-based classification of player types in computer games

B Cowley, D Charles, M Black, R Hickey - User Modeling and User …, 2013 - Springer
The power of using machine learning to improve or investigate the experience of play is only
beginning to be realised. For instance, the experience of play is a psychological …

A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers

PA Nogueira, R Rodrigues, E Oliveira… - 2013 IEEE/WIC/ACM …, 2013 - ieeexplore.ieee.org
With the rising popularity of affective computing techniques, there have been several
advances in the field of emotion recognition systems. However, despite the several …

Predicting skill from gameplay input to a first-person shooter

D Buckley, K Chen, J Knowles - 2013 IEEE Conference on …, 2013 - ieeexplore.ieee.org
One way to make video games more attractive to a wider audience is to make them adaptive
to players. The preferences and skills of players can be determined in a variety of ways, but …

Being enjoyably challenged is the key to an enjoyable gaming experience: an experimental approach in a first-person shooter game

A Corcos - Socioaffective neuroscience & psychology, 2018 - Taylor & Francis
Applied to video games, Csikszentmihalyi's work on flow evidences that a positive gaming
experience is intrinsically self-rewarding and primarily determined by the skill/challenge …

Cascading impact of lag on quality of experience in cooperative multiplayer games

E Howard, C Cooper, MP Wittie… - 2014 13th Annual …, 2014 - ieeexplore.ieee.org
Playing online games should be fun. One of the primary causes of player frustration in online
games is lag, or delay in exchange of game state data [1]-[8]. Current lag mitigation …

The subjective gameplay experience: An examination of the revised game engagement model

K Procci - 2015 - stars.library.ucf.edu
The study of the subjective gameplay experience spans multiple disciplines, from teachers
who want to harness the power of gameplay to enhance instruction to game developers …