[HTML][HTML] Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

O&M indoor virtual environments for people who are blind: A systematic literature review

AR Façanha, T Darin, W Viana, J Sánchez - ACM Transactions on …, 2020 - dl.acm.org
BACKGROUND: Knowing their current position in the surroundings constitutes one of the
biggest challenges faced by people with visual disabilities when they move around. For …

Flow theory to promote learning in educational systems: Is it really relevant?

WO dos Santos, II Bittencourt, S Isotani… - Revista Brasileira de …, 2018 - milanesa.ime.usp.br
Flow Theory has been increasingly applied to Computers and Education to address several
topics within this field (eg, motivation, engagement, learning performance and so on). At the …

[PDF][PDF] Higher Education Transformation for Artificial Intelligence Revolution: Transformation Framework.

R Ghnemat, A Shaout, M Abrar - Int. J. Emerg. Technol. Learn., 2022 - academia.edu
The field of Artificial Intelligence in Education (AIED) will change the shape of education in
the future completely, current classroom environment management, collaboration with …

[HTML][HTML] Technology-enhanced and game based learning for children with special needs: a systematic mapping study

JA Gallud, M Carreño, R Tesoriero, A Sandoval… - Universal Access in the …, 2023 - Springer
Technology-based education of children with special needs has become the focus of many
research works in recent years. The wide range of different disabilities that are …

A scoping review on open educational resources to support interactions of learners with disabilities

J Moon, Y Park - International Review of Research in Open and …, 2021 - erudit.org
This scoping review explored the trends in open educational resources (OER) that support
the interactions of learners with disabilities and the challenges of supporting these …

Virtual reality: Recent advancements, applications and challenges

L Bozgeyikli, R Bozgeyikli - 2022 - books.google.com
Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent
availability of low-cost and high-accuracy systems it has become increasingly prevalent in a …

Designing an evaluation framework for iot environmental monitoring systems

T Kozlowski, O Noran, J Trevathan - Procedia Computer Science, 2023 - Elsevier
Environmental monitoring systems have been evolving dynamically to embrace modern
Internet of Things (IoT) technology in the last decade. Despite this progress there are …

Evaluating accessibility in ubiquitous environments: a case study with museum installations

JROG Pimenta, EF Duarte… - Anais do XLVIII …, 2021 - sol.sbc.org.br
Ubiquitous environments dynamics brings new possibilities of interaction with technology
and with people in the same environment. This paper investigates accessibility challenges …

Enactive interaction in technology-based learning environments

DA Gonçalves, R Caceffo, JA Valente, R Bonacin… - … Technology & Society, 2024 - JSTOR
Learning environments can benefit from the enactive concept which considers human and
technological aspects as coupled together so that interaction is seen as a cycle of …