Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919

J Gutierrez, P Perez, M Orduna, A Singla… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …

Delay-optimized multi-user VR streaming via end-edge collaborative neural frame interpolation

S Yang, P Yang, J Chen, Q Ye… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this article, with the objective of significantly increasing the frame rate of virtual reality (VR)
videos, we design an efficient end-edge collaborative VR streaming system which consists …

A study of synchronization deviation between vision and haptic in multi-sensorial extended reality

Z Li, X Yuan, Y Chen, S Xie, L Li, Y An… - … on Metrology for …, 2022 - ieeexplore.ieee.org
Extended Reality (XR) has been fully developed in recent years. Multi-sensorial XR
technology augments haptic and olfaction to provide users with a more realistic experience …

Subjective and objective quality assessment for omnidirectional video

S Croci, A Singla, S Fremerey, A Raake… - Immersive Video …, 2023 - Elsevier
Video quality assessment is generally important to assess any kind of immersive media
technology, for example, to evaluate a captured content, algorithms for encoding and …