A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

A review of the use of virtual reality head-mounted displays in education and training

L Jensen, F Konradsen - Education and Information Technologies, 2018 - Springer
In the light of substantial improvements to the quality and availability of virtual reality (VR)
hardware seen since 2013, this review seeks to update our knowledge about the use of …

VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century

D Checa, A Bustillo - Virtual Reality, 2020 - Springer
Two teaching methodologies are presented and compared in this study: on the one hand,
semi-guided tours in immersive virtual reality and, on the other, viewing video renderings of …

A framework to design, develop, and evaluate immersive and collaborative serious games in cultural heritage

R Andreoli, A Corolla, A Faggiano… - Journal on Computing …, 2017 - dl.acm.org
Video games and their design are complex in nature, given the variety of aspects and
challenges to face and the different areas of expertise involved. Furthermore, serious games …

Virtual reality interfaces for interacting with three-dimensional graphs

U Erra, D Malandrino, L Pepe - International Journal of Human …, 2019 - Taylor & Francis
Today, virtual reality (VR) systems are widely available through low-cost devices such as
Oculus Rift and HTC Vive. Although VR technology has so far been centered on …

Empirical evaluations of interactive systems in cultural heritage: A review

P Koutsabasis - Cognitive Analytics: Concepts, Methodologies, Tools …, 2020 - igi-global.com
An increasing number of interactive systems aim to enhance the user experience (UX) of
visitors at museums, archaeological places and cultural sites. This paper presents a review …

A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

B Rodriguez-Garcia, H Guillen-Sanz, D Checa… - Multimedia Tools and …, 2024 - Springer
Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible
to consumers. The widespread adoption of this technology for professional training is now …

Did we just travel to the past? Building and evaluating with cultural presence different modes of VR-mediated experiences in virtual archaeology

L Pujol-Tost - Journal on Computing and Cultural Heritage (JOCCH), 2019 - dl.acm.org
Over the past years, Virtual Archaeology has introduced more experiential elements in
virtual reconstructions, therefore going beyond the traditional visualization of 3D …

The balance of attention: The challenges of creating locative cultural storytelling experiences

DE Millard, H Packer, Y Howard… - Journal on Computing and …, 2020 - dl.acm.org
There is a long history of research exploring how augmented and mixed reality systems can
be used to support visitors to cultural heritage locations, but the technological or application …