[HTML][HTML] The rising trend of Metaverse in education: Challenges, opportunities, and ethical considerations
S Kaddoura, F Al Husseiny - PeerJ Computer Science, 2023 - peerj.com
Metaverse is invading the educational sector and will change human-computer interaction
techniques. Prominent technology executives are developing novel ways to turn the …
techniques. Prominent technology executives are developing novel ways to turn the …
[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] Identifying world types to deliver gameful experiences for sustainable learning in the metaverse
S Park, S Kim - Sustainability, 2022 - mdpi.com
The metaverse is expected to turn imagination into reality through the convergence of
various technologies and should be considered as a medium for sustainable education, free …
various technologies and should be considered as a medium for sustainable education, free …
Education of preschool and elementary teachers on the use of adaptive gamification in science education
AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …
early stages of the education system, is notably widespread in helping students learn and …
Does educational gamification improve students' motivation? If so, which game elements work best?
JR Chapman, PJ Rich - Journal of Education for Business, 2018 - Taylor & Francis
Educational gamification is a growing field. The authors answer the following important
questions:(a) To what degree does educational gamification, in general, increase students' …
questions:(a) To what degree does educational gamification, in general, increase students' …
[HTML][HTML] Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …
literature review (SLR), the current state of gamification knowledge in the tourism and …
A systematic review of augmented reality game-based Learning in STEM education
J Yu, AR Denham, E Searight - Educational technology research and …, 2022 - Springer
Recent advances in digital technology have increased the use of digital games for
educational purposes, resulting in greater utilization of an important pedagogical approach …
educational purposes, resulting in greater utilization of an important pedagogical approach …
[HTML][HTML] Escape rooms in STEM teaching and Learning—Prospective field or declining trend? A literature review
C Lathwesen, N Belova - Education Sciences, 2021 - mdpi.com
In the last decade, game-based learning has received growing attention in educational
contexts in general and science education in particular. A recent game trend, which has also …
contexts in general and science education in particular. A recent game trend, which has also …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
[HTML][HTML] Is sustainable online learning possible with gamification?—The effect of gamified online learning on student learning
S Park, S Kim - Sustainability, 2021 - mdpi.com
The use of gamification is garnering attention as a method that promotes sustainable
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …