Loki: a unified multiphysics simulation framework for production
We introduce Loki, a new framework for robust simulation of fluid, rigid, and deformable
objects with non-compromising fidelity on any single element, and capabilities for coupling …
objects with non-compromising fidelity on any single element, and capabilities for coupling …
Simple and scalable frictional contacts for thin nodal objects
G Daviet - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Frictional contacts are the primary way by which physical bodies interact, yet they pose
many numerical challenges. Previous works have devised robust methods for handling …
many numerical challenges. Previous works have devised robust methods for handling …
Guided bubbles and wet foam for realistic whitewater simulation
We present a method for enhancing fluid simulations with realistic bubble and foam detail.
We treat bubbles as discrete air particles, two-way coupled with a sparse volumetric Euler …
We treat bubbles as discrete air particles, two-way coupled with a sparse volumetric Euler …
Realistic Rendering Algorithm for Bubble Generation and Motion in Water
H Guo, H Wang, J Zhao, Y Tang - Electronics, 2022 - mdpi.com
A simplified bubble model and its solver optimization method are proposed to solve the
problem of poor realistic simulation and complex solutions for bubble-motion behavior in …
problem of poor realistic simulation and complex solutions for bubble-motion behavior in …
Art Directable Underwater Explosion Simulation
We present a technique for simulating underwater explosions using an animated volume
control method that allows us to visually approximate the expansion and contraction of …
control method that allows us to visually approximate the expansion and contraction of …
Avatar: The Way of Hair, Cloth, and Coupled Simulation
X Zhai, E Schweickart, N Ilinov, J Wretborn… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
This talk presents CreLoki, an extension to the multi-physics framework Loki. It enables
unified creatures physics, such as hair and cloth in wet, dry, and underwater contexts with …
unified creatures physics, such as hair and cloth in wet, dry, and underwater contexts with …
Pahi: A Unified Water Pipeline and Toolset
We present Pahi, a unified water pipeline and toolset for visual effects production. It covers
procedural blocking visualization for preproduction, simulation of various water phenomena …
procedural blocking visualization for preproduction, simulation of various water phenomena …
[PDF][PDF] Avatar: The Way of Hair, Cloth, and Coupled Simulation Supplemental Technical Document
X Zhai, E Schweickart, N Ilinov, J Wretborn… - alexey.stomakhin.com
Setting up a scene with a reusable Behavior tree is typically preferable to manually
configuring each object instance. Doing so condenses many repetitive and error-prone …
configuring each object instance. Doing so condenses many repetitive and error-prone …
CG における高粘性流体中の気泡表現
内川亮介, 石塚裕己, 池田聖, 大城理 - 画像電子学会誌, 2022 - jstage.jst.go.jp
抄録 ディジタル映像作品において液体を写実的に描くためには, 液体に含まれる気泡までを表現
できることが望ましい. 従来の Computer Graphics のための流体シミュレーションでは気泡を表現 …
できることが望ましい. 従来の Computer Graphics のための流体シミュレーションでは気泡を表現 …