Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion

F Škola, S Rizvić, M Cozza, L Barbieri, F Bruno… - Sensors, 2020 - mdpi.com
This paper presents a combined subjective and objective evaluation of an application
mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that …

3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i …

F Bruno, A Lagudi, G Ritacco, P Agrafiotis… - OCEANS 2017 …, 2017 - ieeexplore.ieee.org
The Underwater Cultural Heritage (UCH) represents a vast historical and scientific resource
that, often, is not accessible to the general public due the environment and depth where it is …

Beyond the surface: a scoping review of vision-based underwater experience technologies and user studies

O Hagen, A Aly, R Jones, M Varga… - … Marine Technology and …, 2024 - Springer
Exploring the underwater world presents significant physical and financial barriers.
Telepresence technologies offer a potential solution by a providing a more accessible …

Mixed reality, gamified presence, and storytelling for virtual museums

G Papagiannakis, E Geronikolakis, M Pateraki… - … of computer graphics …, 2024 - Springer
There are multiple ways in which some or all of the research at the intersection of machine
learning and computer games can be surveyed. One can survey the applications of one …

The MUSETECH model: A comprehensive evaluation framework for museum technology

A Damala, I Ruthven, E Hornecker - Journal on Computing and Cultural …, 2019 - dl.acm.org
Digital technologies are being introduced in museums and other informal learning
environments alongside more traditional interpretive and communication media. An …

Virtual dives into the underwater archaeological treasures of South Italy

F Bruno, L Barbieri, A Lagudi, M Cozza, A Cozza… - Virtual Reality, 2018 - Springer
The paper presents a virtual diving system based on a virtual reality (VR) application for the
exploitation of the Underwater Cultural Heritage. The virtual diving experience has been …

A hybrid augmented reality guide for underwater cultural heritage sites

J Čejka, A Zsíros, F Liarokapis - Personal and Ubiquitous Computing, 2020 - Springer
Modern technologies allow us to experience cultural heritage sites in new and exciting
ways. Recent improvements in mobile computing provide tools capable of running …

[图书][B] 3D recording and interpretation for maritime archaeology

JK McCarthy, J Benjamin, T Winton… - 2019 - library.oapen.org
This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network
for Underwater Archaeology International Workshop held at Flinders University, Adelaide …

Assessing the accuracy of underwater photogrammetry for archaeology: A comparison of structure from motion photogrammetry and real time kinematic survey at the …

AE Wright, DL Conlin, SM Shope - Journal of Marine Science and …, 2020 - mdpi.com
The National Park Service (NPS) Submerged Resources Center (SRC) documented the
East Key Construction Wreck in Dry Tortugas National Park using Structure from Motion …