[HTML][HTML] Using emerging technologies to promote creativity in education: A systematic review

Y Li, M Kim, J Palkar - International Journal of Educational Research Open, 2022 - Elsevier
As students in our classroom today face the ever-changing world, it is essential to equip
them with skills for dealing with rapid change and unexpected circumstances. As one of …

[HTML][HTML] Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers' beliefs and practices

EO Bereczki, A Kárpáti - Thinking Skills and Creativity, 2021 - Elsevier
This multiple case study explored educational technology-integration expert teachers'
beliefs about and experiences with nurturing creativity in technology-enhanced learning …

Trends and opportunities by fostering creativity in science and engineering: a systematic review

OI Higuera Martínez, L Fernández-Samacá… - European Journal of …, 2021 - Taylor & Francis
This article conducts a systematic review of the literature, which seeks to present
opportunities and trends in fostering creativity in science and engineering. The literature …

First inspire, then instruct to improve students' creativity

S Rahimi, VJ Shute - Computers & Education, 2021 - Elsevier
Creativity is one of the most essential skills for success in life in our dynamic, complex world.
For instance, we are currently facing major problems with the COVID-19 pandemic, which …

[HTML][HTML] Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology

J Sjöberg, E Brooks - International Journal of Child-Computer Interaction, 2022 - Elsevier
Digital technologies in combination with creative activities have been introduced in schools
as a strategy for learning and teaching activities offering scaffolding opportunities …

Probing the structural relationships between teachers' beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge …

CY Hsu, JC Liang, MJ Tsai - Technology, Pedagogy and Education, 2020 - Taylor & Francis
The aim of this study was, first, to validate the instruments of Technological Pedagogical
Content Knowledge-Games (TPACK-Games) and the Game-based-learning Teaching Belief …

Teaching digital game design with preservice art educators

R Patton, RW Sweeny, R Shin, L Lu - Studies in Art Education, 2020 - Taylor & Francis
In this article, art education researchers from four universities share a multisite research
project dealing with teaching digital game design to preservice art educators. The research …

The mediating effects of engagement on the relationship between perceived digital inquiry and creativity

X Weng, TKF Chiu - Journal of Research on Technology in …, 2024 - Taylor & Francis
Students' perceived competencies may reflect dispositions to trigger and enhance
engagement acts and promote engagement benefits. Although perceived competencies and …

Effect of community of inquiry method on media literacy competencies in elementary students

F Seraji, S Ansari, MRY Chosarih - Education and Information …, 2023 - Springer
Increasing children's access to media has attached greater significance to media literacy
education, the content and methods of which have changed with media development. This …

Оценка умственных действий с помощью компьютерной системы в условиях взаимодействия с партнером

АА Марголис, ЕВ Гаврилова… - Культурно …, 2021 - psyjournals.ru
Аннотация Исследование направлено на разработку и тестирование компьютерной
игровой системы 'PL-modified'как инструмента диагностики универсальных учебных …