Designing emerging technologies for and with neurodiverse users

VG Motti - Proceedings of the 37th ACM International Conference …, 2019 - dl.acm.org
This paper presents the findings of a literature review on smart technologies for
neurodiverse users. The analysis of the literature indicates that most technologies …

A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities

N Hocine, K Sehaba - Human–Computer Interaction, 2024 - Taylor & Francis
ABSTRACT A lack of access to learning opportunities is among the main reasons for social
exclusion of people with cognitive disabilities in the professional field. It has been …

Learning how to recycle waste using a game

O Gaggi, F Meneghello, CE Palazzi… - Proceedings of the 6th EAI …, 2020 - dl.acm.org
Proper waste sorting is crucial for both economic and environmental reasons. Yet, its
effectiveness can be strongly limited when citizens do not know how to correctly separate …

ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

H Hussain, CMN Faisal, MA Habib… - Virtual Reality, 2023 - Springer
Over the years, researchers have discovered increased problems among children related to
reading and writing. Dyslexia and Dysgraphia are the most common problems they try to …

[HTML][HTML] A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study

F Vonthron, A Yuen, H Pellerin, D Cohen… - JMIR Serious …, 2024 - games.jmir.org
Background Rhythm perception and production are related to phonological awareness and
reading performance, and rhythmic deficits have been reported in dyslexia. In addition …

[HTML][HTML] ¿ Son los videojuegos herramientas adecuadas para aprender a aprender?

S Fernández-Lara - Revista Colombiana de Educación, 2022 - scielo.org.co
En este artículo se realiza un análisis teórico sobre las posibilidades que ofrecen los
vldeojuegos como herramientas de ayuda para la adquisición de la competencia de …

Game-based interventions as support for learning difficulties and knowledge enhancement in patients with Dyslexia: A systematic literature review

A Saeed, KA Alam, A Azam, M Khalid… - Information and Knowledge …, 2022 - Springer
Dyslexia is a learning disability characterized by difficulty in reading. Individuals suffering
from this disease have normal intelligence and vision. Dyslexic patients face problems in …

A Chrome extension to help people with dyslexia

R Berton, A Kolasinska, O Gaggi, CE Palazzi… - Proceedings of the …, 2020 - dl.acm.org
Even if the World Wide Web is one of the main content and service providers, unfortunately,
these contents and services are not really available for everyone. People affected by …

[PDF][PDF] Assistive Technologies for Dyslexia: Punctuation and Its Interfaces with Speech

C Triantafyllidou - 2020 - tara.tcd.ie
The purpose of this chapter is to examine the discrepancies between the prescribed use of
punctuation and its actual use by speakers of a language (RQ 1.1.). Discovering these …

Reimagining Neurodiverse Academias: A Case Analysis and Co-Design with Dyslexic Adults

EQ Wang - 2022 - search.proquest.com
While there has been much research dedicated to how to make spaces more accessible for
people with physical impairments, less attention has been paid to how the technologies …