Designing emerging technologies for and with neurodiverse users
VG Motti - Proceedings of the 37th ACM International Conference …, 2019 - dl.acm.org
This paper presents the findings of a literature review on smart technologies for
neurodiverse users. The analysis of the literature indicates that most technologies …
neurodiverse users. The analysis of the literature indicates that most technologies …
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities
ABSTRACT A lack of access to learning opportunities is among the main reasons for social
exclusion of people with cognitive disabilities in the professional field. It has been …
exclusion of people with cognitive disabilities in the professional field. It has been …
Learning how to recycle waste using a game
Proper waste sorting is crucial for both economic and environmental reasons. Yet, its
effectiveness can be strongly limited when citizens do not know how to correctly separate …
effectiveness can be strongly limited when citizens do not know how to correctly separate …
ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
H Hussain, CMN Faisal, MA Habib… - Virtual Reality, 2023 - Springer
Over the years, researchers have discovered increased problems among children related to
reading and writing. Dyslexia and Dysgraphia are the most common problems they try to …
reading and writing. Dyslexia and Dysgraphia are the most common problems they try to …
[HTML][HTML] A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study
Background Rhythm perception and production are related to phonological awareness and
reading performance, and rhythmic deficits have been reported in dyslexia. In addition …
reading performance, and rhythmic deficits have been reported in dyslexia. In addition …
[HTML][HTML] ¿ Son los videojuegos herramientas adecuadas para aprender a aprender?
S Fernández-Lara - Revista Colombiana de Educación, 2022 - scielo.org.co
En este artículo se realiza un análisis teórico sobre las posibilidades que ofrecen los
vldeojuegos como herramientas de ayuda para la adquisición de la competencia de …
vldeojuegos como herramientas de ayuda para la adquisición de la competencia de …
Game-based interventions as support for learning difficulties and knowledge enhancement in patients with Dyslexia: A systematic literature review
Dyslexia is a learning disability characterized by difficulty in reading. Individuals suffering
from this disease have normal intelligence and vision. Dyslexic patients face problems in …
from this disease have normal intelligence and vision. Dyslexic patients face problems in …
A Chrome extension to help people with dyslexia
R Berton, A Kolasinska, O Gaggi, CE Palazzi… - Proceedings of the …, 2020 - dl.acm.org
Even if the World Wide Web is one of the main content and service providers, unfortunately,
these contents and services are not really available for everyone. People affected by …
these contents and services are not really available for everyone. People affected by …
[PDF][PDF] Assistive Technologies for Dyslexia: Punctuation and Its Interfaces with Speech
C Triantafyllidou - 2020 - tara.tcd.ie
The purpose of this chapter is to examine the discrepancies between the prescribed use of
punctuation and its actual use by speakers of a language (RQ 1.1.). Discovering these …
punctuation and its actual use by speakers of a language (RQ 1.1.). Discovering these …
Reimagining Neurodiverse Academias: A Case Analysis and Co-Design with Dyslexic Adults
EQ Wang - 2022 - search.proquest.com
While there has been much research dedicated to how to make spaces more accessible for
people with physical impairments, less attention has been paid to how the technologies …
people with physical impairments, less attention has been paid to how the technologies …