Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
Teachers' beliefs about technology integration in early childhood education: A meta-ethnographical synthesis of qualitative research
P Mertala - Computers in Human Behavior, 2019 - Elsevier
There is a body of evidence suggesting that instead of concentrating only on teaching and
learning (the education task), teachers believe that their tasks are to care for their students …
learning (the education task), teachers believe that their tasks are to care for their students …
[图书][B] The charisma machine: The life, death, and legacy of one laptop per child
MG Ames - 2019 - books.google.com
A fascinating examination of technological utopianism and its complicated consequences. In
The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per …
The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per …
Metaverse and education: the pioneering case of Minecraft in immersive digital learning
The metaverse is presented as a possible new technological iteration for the Internet. The
generation of virtual universes in which the physical and the digital converge raises the …
generation of virtual universes in which the physical and the digital converge raises the …
[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …
A place to play: the (dis) abled embodied experience for autistic children in online spaces
KE Ringland - Proceedings of the 2019 CHI conference on human …, 2019 - dl.acm.org
Play is the work of children-but access to play is not equal from child to child. Having access
to a place to play is a challenge for marginalized children, such as children with disabilities …
to a place to play is a challenge for marginalized children, such as children with disabilities …
Situating the Appeal of Fortnite Within Children's Changing Play Cultures
Fortnite is a massively multiplayer online “battle royale” game that rapidly grew in 2018 to
become one of the most popular digital games in the world, with a reported peak of 10.8 …
become one of the most popular digital games in the world, with a reported peak of 10.8 …
Hackers, computers, and cooperation: A critical history of logo and constructionist learning
MG Ames - Proceedings of the ACM on Human-Computer …, 2018 - dl.acm.org
This paper examines the history of the learning theory" constructionism" and its most well-
known implementation, Logo, to examine beliefs involving both" C's" in CSCW: computers …
known implementation, Logo, to examine beliefs involving both" C's" in CSCW: computers …
Children's gaming involves much more than the gaming itself: A study of the metagame among 12-to 15-year-old children
In addition to gaming, there are many other activities around digital games. These
metagame activities have so far been studied from the perspective of single metagame …
metagame activities have so far been studied from the perspective of single metagame …
Care as a resource in underserved learning environments
We present results from an ethnographic inquiry of technology-based learning at an after-
school learning center in Mumbai (India) that caters to students from neighboring slum …
school learning center in Mumbai (India) that caters to students from neighboring slum …