Expanding the bounds of seated virtual workspaces

M Mcgill, A Kehoe, E Freeman, S Brewster - ACM Transactions on …, 2020 - dl.acm.org
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …

Rcea: Real-time, continuous emotion annotation for collecting precise mobile video ground truth labels

T Zhang, A El Ali, C Wang, A Hanjalic… - Proceedings of the 2020 …, 2020 - dl.acm.org
Collecting accurate and precise emotion ground truth labels for mobile video watching is
essential for ensuring meaningful predictions. However, video-based emotion annotation …

Rcea-360vr: Real-time, continuous emotion annotation in 360 vr videos for collecting precise viewport-dependent ground truth labels

T Xue, A El Ali, T Zhang, G Ding, P Cesar - Proceedings of the 2021 CHI …, 2021 - dl.acm.org
Precise emotion ground truth labels for 360° virtual reality (VR) video watching are essential
for fine-grained predictions under varying viewing behavior. However, current annotation …

Eyes-free target acquisition in interaction space around the body for virtual reality

Y Yan, C Yu, X Ma, S Huang, H Iqbal… - Proceedings of the 2018 …, 2018 - dl.acm.org
Eyes-free target acquisition is a basic and important human ability to interact with the
surrounding physical world, relying on the sense of space and proprioception. In this …

RealityReplay: Detecting and Replaying Temporal Changes In Situ Using Mixed Reality

H Cho, ML Komar, D Lindlbauer - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
Humans easily miss events in their surroundings due to limited short-term memory and field
of view. This happens, for example, while watching an instructor's machine repair …

Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality

Z Li, YF Cheng, Y Yan, D Lindlbauer - … of the CHI Conference on Human …, 2024 - dl.acm.org
While Virtual Reality (VR) systems can present virtual elements such as notifications
anywhere, designing them so they are not missed by or distracting to users is highly …

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display

J Gong, J Sun, M Chu, X Wang, M Luo, Y Lu… - Proceedings of the …, 2023 - dl.acm.org
Traditional wall-sized displays mostly only support side-by-side co-located collaboration,
while transparent displays naturally support face-to-face interaction. Many previous works …

A two-sided collaborative transparent display supporting workspace awareness

J Li, S Greenberg, E Sharlin - International Journal of Human-Computer …, 2017 - Elsevier
Transparent displays naturally support workspace awareness during face-to-face
interactions. Viewers see another person's actions through the display: gestures, gaze, body …

Designing real-time, continuous emotion annotation techniques for 360 VR videos

T Xue, S Ghosh, G Ding, A El Ali, P Cesar - Extended Abstracts of the …, 2020 - dl.acm.org
With the increasing availability of head-mounted displays (HMDs) that show immersive 360°
VR content, it is important to understand to what extent these immersive experiences can …

Augmented reality Fitts' law input comparison between touchpad, pointing gesture, and raycast

DM Mifsud, AS Williams, F Ortega… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
With the goal of exploring the impact of transparency on selection in augmented reality (AR),
we present a Fitts' law experiment with 18 participants, comparing three different input …