Expanding the bounds of seated virtual workspaces
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …
upon existing physical multi-display environments by rendering large, ergonomic virtual …
Rcea: Real-time, continuous emotion annotation for collecting precise mobile video ground truth labels
Collecting accurate and precise emotion ground truth labels for mobile video watching is
essential for ensuring meaningful predictions. However, video-based emotion annotation …
essential for ensuring meaningful predictions. However, video-based emotion annotation …
Rcea-360vr: Real-time, continuous emotion annotation in 360 vr videos for collecting precise viewport-dependent ground truth labels
Precise emotion ground truth labels for 360° virtual reality (VR) video watching are essential
for fine-grained predictions under varying viewing behavior. However, current annotation …
for fine-grained predictions under varying viewing behavior. However, current annotation …
Eyes-free target acquisition in interaction space around the body for virtual reality
Eyes-free target acquisition is a basic and important human ability to interact with the
surrounding physical world, relying on the sense of space and proprioception. In this …
surrounding physical world, relying on the sense of space and proprioception. In this …
RealityReplay: Detecting and Replaying Temporal Changes In Situ Using Mixed Reality
H Cho, ML Komar, D Lindlbauer - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
Humans easily miss events in their surroundings due to limited short-term memory and field
of view. This happens, for example, while watching an instructor's machine repair …
of view. This happens, for example, while watching an instructor's machine repair …
Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality
While Virtual Reality (VR) systems can present virtual elements such as notifications
anywhere, designing them so they are not missed by or distracting to users is highly …
anywhere, designing them so they are not missed by or distracting to users is highly …
Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display
Traditional wall-sized displays mostly only support side-by-side co-located collaboration,
while transparent displays naturally support face-to-face interaction. Many previous works …
while transparent displays naturally support face-to-face interaction. Many previous works …
A two-sided collaborative transparent display supporting workspace awareness
Transparent displays naturally support workspace awareness during face-to-face
interactions. Viewers see another person's actions through the display: gestures, gaze, body …
interactions. Viewers see another person's actions through the display: gestures, gaze, body …
Designing real-time, continuous emotion annotation techniques for 360 VR videos
With the increasing availability of head-mounted displays (HMDs) that show immersive 360°
VR content, it is important to understand to what extent these immersive experiences can …
VR content, it is important to understand to what extent these immersive experiences can …
Augmented reality Fitts' law input comparison between touchpad, pointing gesture, and raycast
With the goal of exploring the impact of transparency on selection in augmented reality (AR),
we present a Fitts' law experiment with 18 participants, comparing three different input …
we present a Fitts' law experiment with 18 participants, comparing three different input …