[PDF][PDF] Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework

J Kritz, E Mangeli, G Xexéo - XVI Brazilian Symposium on Computer …, 2017 - academia.edu
This work intends to build a Game Mechanics Ontology based on the mechanics category
presented in BoardGameGeek. com vis à vis the formal concepts from the MDA framework …

Towards an agent-based automated testing environment for massively multi-player role playing games

M Schatten, I Tomičić, BO Đurić… - 2017 40th International …, 2017 - ieeexplore.ieee.org
Automated testing in massively multi-player on-line role playing games (MMORPG) is a
challenging task due to the complexity of such games and their large numbers of mutually …

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo - arXiv preprint arXiv:2403.10267, 2024 - arxiv.org
In recent years, significant advances have been made in the field of game research.
However, there has been a noticeable dearth of scholarly research focused on the domain …

[PDF][PDF] An ontology for role playing games

AOR Franco, TV Rolim, AMM Santos… - Proceedings of …, 2018 - researchgate.net
In this paper, we introduce a new, comprehensive ontology specially designed for modeling
Role-Playing Games semantics. We build on top of a foundational ontology approach …

[PDF][PDF] An ontology of board games based on the MDA framework

JS Kritz - Universidade Federal do Rio de Janeiro, 2020 - cos.ufrj.br
Gostaria de agradecer primeiramente ao meu orientador Geraldo Bonorino Xexéo. Por ter
me dado essa incrível oportunidade que é estudar jogos. Por ter me apoiado nesta jornada …

Defining ontology combining concepts of massive multi-player online role playing games and organization of large-scale multi-agent systems

BO Đurić, M Schatten - 2016 39th International Convention on …, 2016 - ieeexplore.ieee.org
Large-scale multi-agent systems (LSMAS) development methods are becoming a necessity
in a world of ever growing numbers of computer agents incorporated in various devices and …

Personalised Semantic User Interfaces for Games

O Sacco - HCI International 2020–Late Breaking Papers …, 2020 - Springer
Players interact with games through user interfaces. Although user interfaces are similar in
each game, these are manually developed each time for each game. The Web contains vast …

Исследование игрового поведения участников on-line игр на основе онтологического подхода

ТС Гаршин, АЮ Иванков - Сборник студенческих научных работ …, 2020 - elibrary.ru
Главными задачами Game Analytics является отслеживание интересов игроков в MMO
(Massively Multiplayer Online Game). Для этого существует много различных подходов к …

Extracting semantic-based video game characters information from social media platforms

O Sacco, A Liapis, GN Yannakakis - 2019 - um.edu.mt
Character generation in video games currently relies on game developers manually creating
game characters which costs in time, effort and resources. Social media, in the form of blogs …

[PDF][PDF] Procedural Content Generation in Games towards Semantic Web

VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …