[PDF][PDF] Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework
This work intends to build a Game Mechanics Ontology based on the mechanics category
presented in BoardGameGeek. com vis à vis the formal concepts from the MDA framework …
presented in BoardGameGeek. com vis à vis the formal concepts from the MDA framework …
Towards an agent-based automated testing environment for massively multi-player role playing games
Automated testing in massively multi-player on-line role playing games (MMORPG) is a
challenging task due to the complexity of such games and their large numbers of mutually …
challenging task due to the complexity of such games and their large numbers of mutually …
A Vocabulary of Board Game Dynamics
J Kritz, G Xexéo - arXiv preprint arXiv:2403.10267, 2024 - arxiv.org
In recent years, significant advances have been made in the field of game research.
However, there has been a noticeable dearth of scholarly research focused on the domain …
However, there has been a noticeable dearth of scholarly research focused on the domain …
[PDF][PDF] An ontology for role playing games
AOR Franco, TV Rolim, AMM Santos… - Proceedings of …, 2018 - researchgate.net
In this paper, we introduce a new, comprehensive ontology specially designed for modeling
Role-Playing Games semantics. We build on top of a foundational ontology approach …
Role-Playing Games semantics. We build on top of a foundational ontology approach …
[PDF][PDF] An ontology of board games based on the MDA framework
JS Kritz - Universidade Federal do Rio de Janeiro, 2020 - cos.ufrj.br
Gostaria de agradecer primeiramente ao meu orientador Geraldo Bonorino Xexéo. Por ter
me dado essa incrível oportunidade que é estudar jogos. Por ter me apoiado nesta jornada …
me dado essa incrível oportunidade que é estudar jogos. Por ter me apoiado nesta jornada …
Defining ontology combining concepts of massive multi-player online role playing games and organization of large-scale multi-agent systems
BO Đurić, M Schatten - 2016 39th International Convention on …, 2016 - ieeexplore.ieee.org
Large-scale multi-agent systems (LSMAS) development methods are becoming a necessity
in a world of ever growing numbers of computer agents incorporated in various devices and …
in a world of ever growing numbers of computer agents incorporated in various devices and …
Personalised Semantic User Interfaces for Games
O Sacco - HCI International 2020–Late Breaking Papers …, 2020 - Springer
Players interact with games through user interfaces. Although user interfaces are similar in
each game, these are manually developed each time for each game. The Web contains vast …
each game, these are manually developed each time for each game. The Web contains vast …
Исследование игрового поведения участников on-line игр на основе онтологического подхода
ТС Гаршин, АЮ Иванков - Сборник студенческих научных работ …, 2020 - elibrary.ru
Главными задачами Game Analytics является отслеживание интересов игроков в MMO
(Massively Multiplayer Online Game). Для этого существует много различных подходов к …
(Massively Multiplayer Online Game). Для этого существует много различных подходов к …
Extracting semantic-based video game characters information from social media platforms
O Sacco, A Liapis, GN Yannakakis - 2019 - um.edu.mt
Character generation in video games currently relies on game developers manually creating
game characters which costs in time, effort and resources. Social media, in the form of blogs …
game characters which costs in time, effort and resources. Social media, in the form of blogs …
[PDF][PDF] Procedural Content Generation in Games towards Semantic Web
VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …
games, which provides techniques to automatically generate game content such as levels …