Gamified co-design with cooperative learning
Co-design is an ideal approach to design with mixed teams that include learners and
teachers. However, in modern learning contexts, learning and engagement are both key …
teachers. However, in modern learning contexts, learning and engagement are both key …
Towards tangible gamified co-design at school: two studies in primary schools
Co-design is an ideal approach to design with users. It allows designers to create products,
such as games, with their intended users and in their natural environment, eg, children and …
such as games, with their intended users and in their natural environment, eg, children and …
Investigating the innovation impacts of user-centred and participatory strategies adopted by European Living Labs
C Dell'Era, P Landoni, SJ Gonzalez - International Journal of …, 2019 - World Scientific
The advantages of innovation strategies that are based on collaboration with users have
been demonstrated by several studies, which have highlighted emerging shifts from a user …
been demonstrated by several studies, which have highlighted emerging shifts from a user …
Emotions and inclusion in co-design at school: Let's measure them!
Co-design with children comes with methods and techniques for creating technological
products with children, such as video-game prototypes. When co-design takes place in …
products with children, such as video-game prototypes. When co-design takes place in …
Theatre, playdoh and comic strips: designing organic user interfaces with young adolescent and teenage participants
This paper presents the process and outputs from a participatory design activity with
secondary school children whose task was to design organic user interfaces (OUIs) for use …
secondary school children whose task was to design organic user interfaces (OUIs) for use …
Design team framing: paths and principles
J Hey, J Yu, AM Agogino - … and Information in …, 2008 - asmedigitalcollection.asme.org
This paper addresses two major challenges new product development teams face in making
a product people want. The first challenge is to frame the design situation based on a real …
a product people want. The first challenge is to frame the design situation based on a real …
[PDF][PDF] Considering Design Practice
M Zielhuis - Doctoral diss., Delft University of Technology, 2023 - researchgate.net
This chapter describes the overarching research approach of this study which is empirical
and qualitative. This approach is operationalized for the various studies, in relation to the …
and qualitative. This approach is operationalized for the various studies, in relation to the …
[PDF][PDF] Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study.
A Melonio - CHItaly (Doctoral Consortium), 2013 - ceur-ws.org
This paper reports on the research topics and goals for my Ph. D. In the opening, game-
based learning and co-design are overviewed. Issues emerging from the surveyed literature …
based learning and co-design are overviewed. Issues emerging from the surveyed literature …
Gamify your field studies for learning about your learners
Abstract TERENCE is an FP7 ICT European project that developed a technology enhanced
learning system for supporting its learners, who are primary school children, and their …
learning system for supporting its learners, who are primary school children, and their …
Design for sensemaking in complex and ambiguous medical situations
S Fadem - 2021 - search.proquest.com
The tools designed to support patients facing complex and ambiguous medical situations
often take an episodic and information-centric view emphasizing decision making. Such an …
often take an episodic and information-centric view emphasizing decision making. Such an …