Serious games in future skills development: A systematic review of the design approaches

SC Gurbuz, M Celik - Computer Applications in Engineering …, 2022 - Wiley Online Library
Serious games offer a magnificent potential for developing future skills along with the 21st‐
century learning ecosystem. A close nexus between the design and effectiveness of serious …

game-based learning for learners with disabilities—what is next? A systematic literature review from the activity theory perspective

A Tlili, M Denden, A Duan, N Padilla-Zea… - Frontiers in …, 2022 - frontiersin.org
The design, implementation, and outcome of game-based learning for learners with
disabilities have not been sufficiently examined systematically. Particularly, learner-based …

[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model

P Brauner, M Ziefle - Technology in Society, 2022 - Elsevier
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …

An automatic scenario control in serious game to visualize tourism destinations recommendation

YM Arif, S Harini, SMS Nugroho, M Hariadi - IEEE Access, 2021 - ieeexplore.ieee.org
In the field of tourism, serious games are a pedagogical media application that helps players
develop travel knowledge and expertise based on game content. A tourism serious game …

An artificial neural network-based finite state machine for adaptive scenario selection in serious game

YM Arif, H Nurhayati, AF Karami… - International …, 2023 - repository.uin-malang.ac.id
Serious game is one of the pedagogical media capable of transferring knowledge to its
players. This game genre requires a support system that adaptively selects the appropriate …

iPlus a user-centered methodology for serious games design

M Carrión-Toro, M Santorum, P Acosta-Vargas… - Applied Sciences, 2020 - mdpi.com
Standard video games are applications whose development process often follows a
traditional software methodology. Serious Games (SGs) are a tool with an immensely …

[HTML][HTML] A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood

RM Flynn, E Kleinknecht, AA Ricker… - International Journal of …, 2021 - Elsevier
Middle childhood remains a privileged albeit understudied developmental period in studies
examining child–computer interactions, particularly as it pertains to digital game play. Middle …

An analysis of the use of augmented reality and virtual reality as educational resources

AG de Moraes Rossetto, TC Martins… - Computer …, 2023 - Wiley Online Library
In recent years, the utilization of augmented reality (AR) and virtual reality (VR) has emerged
as a transformative approach in education, revolutionizing traditional teaching methods. This …

A physiological signal database of children with different special needs for stress recognition

B Coşkun, S Ay, D Erol Barkana, H Bostanci, İ Uzun… - Scientific data, 2023 - nature.com
This study presents a new dataset AKTIVES for evaluating the methods for stress detection
and game reaction using physiological signals. We collected data from 25 children with …

SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability

A Merino-Cajaraville, S Reyes-de-Cózar… - Sustainability, 2023 - mdpi.com
The Internet and technology have flooded all the activities of our daily lives, making
digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate …