40 years of cognitive architectures: core cognitive abilities and practical applications

I Kotseruba, JK Tsotsos - Artificial Intelligence Review, 2020 - Springer
In this paper we present a broad overview of the last 40 years of research on cognitive
architectures. To date, the number of existing architectures has reached several hundred …

A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Toward a unified catalog of implemented cognitive architectures

AV Samsonovich - Biologically inspired cognitive architectures …, 2010 - ebooks.iospress.nl
This work is a review of the online Comparative Table of Cognitive Architectures (the version
that was available at http://bicasymposium. com/cogarch on September 20, 2010). This …

Review of the use of AI techniques in serious games: Decision making and machine learning

M Frutos-Pascual, BG Zapirain - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
The video game market has become an established and ever-growing global industry. The
health of the video and computer games industry, together with the variety of genres and …

Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay

RR Wehbe, E Lank, LE Nacke - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
Why do we care if our teammates are not human? This study seeks to uncover whether or
not the perception of other players as human or artificial entities can influence player …

I Feel I Feel You: A Theory of Mind Experiment in Games

D Melhart, GN Yannakakis, A Liapis - KI-Künstliche Intelligenz, 2020 - Springer
In this study into the player's emotional theory of mind (ToM) of gameplaying agents, we
investigate how an agent's behaviour and the player's own performance and emotions …

Mirrorbot: Using human-inspired mirroring behavior to pass a turing test

M Polceanu - … IEEE Conference on Computational Inteligence in …, 2013 - ieeexplore.ieee.org
Believability of automated characters in virtual worlds has posed a challenge for many
years. In this paper, the author discusses a novel approach of using human-inspired …

Conaim: A conscious attention-based integrated model for human-like robots

A da Silva Simões, EL Colombini… - IEEE Systems …, 2016 - ieeexplore.ieee.org
Understanding consciousness is one of the most fascinating challenges of our time. From
ancient civilizations to modern philosophers, questions have been asked on how one is …

A neurally controlled computer game avatar with humanlike behavior

D Gamez, Z Fountas… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the NeuroBot system, which uses a global workspace architecture,
implemented in spiking neurons, to control an avatar within the Unreal Tournament 2004 …

Integrating ACT-R cognitive models with the Unity game engine

PR Smart, T Scutt, K Sycara… - … cognitive architectures into …, 2016 - igi-global.com
The main aim of the chapter is to describe how cognitive models, developed using the ACT-
R cognitive architecture, can be integrated with the Unity game engine in order to support …