Haptics: The present and future of artificial touch sensation
H Culbertson, SB Schorr… - Annual review of control …, 2018 - annualreviews.org
This article reviews the technology behind creating artificial touch sensations and the
relevant aspects of human touch. We focus on the design and control of haptic devices and …
relevant aspects of human touch. We focus on the design and control of haptic devices and …
A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Revisiting Milgram and Kishino's reality-virtuality continuum
Since its introduction in 1994, Milgram and Kishino's reality-virtuality (RV) continuum has
been used to frame virtual and augmented reality research and development. While …
been used to frame virtual and augmented reality research and development. While …
Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller
We present Haptic Revolver, a handheld virtual reality controller that renders fingertip
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
Augmented and virtual reality evolution and future tendency
L Muñoz-Saavedra, L Miró-Amarante… - Applied sciences, 2020 - mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
The dark side of perceptual manipulations in virtual reality
“Virtual-Physical Perceptual Manipulations”(VPPMs) such as redirected walking and haptics
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …
Providing haptics to walls & heavy objects in virtual reality by means of electrical muscle stimulation
We explore how to add haptics to walls and other heavy objects in virtual reality. When a
user tries to push such an object, our system actuates the user's shoulder, arm, and wrist …
user tries to push such an object, our system actuates the user's shoulder, arm, and wrist …
Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers
We present an investigation of mechanically-actuated hand-held controllers that render the
shape of virtual objects through physical shape displacement, enabling users to feel 3D …
shape of virtual objects through physical shape displacement, enabling users to feel 3D …
Teaching language and culture with a virtual reality game
A Cheng, L Yang, E Andersen - … of the 2017 CHI conference on human …, 2017 - dl.acm.org
Many people want to learn a language but find it difficult to stay engaged. Ideally, we would
have language learning tools that can make language learning more enjoyable by …
have language learning tools that can make language learning more enjoyable by …
Sparse haptic proxy: Touch feedback in virtual environments using a general passive prop
We propose a class of passive haptics that we call Sparse Haptic Proxy: a set of geometric
primitives that simulate touch feedback in elaborate virtual reality scenes. Unlike previous …
primitives that simulate touch feedback in elaborate virtual reality scenes. Unlike previous …