Neural semantic surface maps

L Morreale, N Aigerman, VG Kim… - Computer Graphics …, 2024 - Wiley Online Library
We present an automated technique for computing a map between two genus‐zero shapes,
which matches semantically corresponding regions to one another. Lack of annotated data …

Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text

J Tang, Y Zeng, K Fan, X Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Creating and animating 3D biped cartoon characters is crucial and valuable in various
applications. Compared with geometry the diverse texture design plays an important role in …

Beyond skeletons: Integrative latent mapping for coherent 4d sequence generation

Q Yang, M Feng, Z Wu, S Sun, W Dong, Y Wang… - arXiv preprint arXiv …, 2024 - arxiv.org
Directly learning to model 4D content, including shape, color and motion, is challenging.
Existing methods depend on skeleton-based motion control and offer limited continuity in …

3D Gaussian Editing with A Single Image

G Luo, TX Xu, YT Liu, XX Fan, FL Zhang… - arXiv preprint arXiv …, 2024 - arxiv.org
The modeling and manipulation of 3D scenes captured from the real world are pivotal in
various applications, attracting growing research interest. While previous works on editing …

AniArtAvatar: Animatable 3D Art Avatar from a Single Image

S Li - arXiv preprint arXiv:2403.17631, 2024 - arxiv.org
We present a novel approach for generating animatable 3D-aware art avatars from a single
image, with controllable facial expressions, head poses, and shoulder movements. Unlike …

MagicCartoon: 3D Pose and Shape Estimation for Bipedal Cartoon Characters

YP Song, YT Liu, X Wu, Q He, Z Yuan, A Luo - ACM Multimedia 2024 - openreview.net
The 3D model can be formulated by regressing the pose and shape parameters of the digital
model from the image. The reconstruction of 3D cartoon characters shows a distinct …