Artificial intelligence in the creative industries: a review
N Anantrasirichai, D Bull - Artificial intelligence review, 2022 - Springer
This paper reviews the current state of the art in artificial intelligence (AI) technologies and
applications in the context of the creative industries. A brief background of AI, and …
applications in the context of the creative industries. A brief background of AI, and …
State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …
remains a great challenge under lightweight sparse view setups. In this paper we propose …
Im avatar: Implicit morphable head avatars from videos
Traditional 3D morphable face models (3DMMs) provide fine-grained control over
expression but cannot easily capture geometric and appearance details. Neural volumetric …
expression but cannot easily capture geometric and appearance details. Neural volumetric …
Learning an animatable detailed 3D face model from in-the-wild images
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …
they suffer several limitations. Some methods produce faces that cannot be realistically …
Emoca: Emotion driven monocular face capture and animation
As 3D facial avatars become more widely used for communication, it is critical that they
faithfully convey emotion. Unfortunately, the best recent methods that regress parametric 3D …
faithfully convey emotion. Unfortunately, the best recent methods that regress parametric 3D …
Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
We present dynamic neural radiance fields for modeling the appearance and dynamics of a
human face. Digitally modeling and reconstructing a talking human is a key building-block …
human face. Digitally modeling and reconstructing a talking human is a key building-block …
Reconstructing personalized semantic facial nerf models from monocular video
We present a novel semantic model for human head defined with neural radiance field. The
3D-consistent head model consist of a set of disentangled and interpretable bases, and can …
3D-consistent head model consist of a set of disentangled and interpretable bases, and can …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
Towards metrical reconstruction of human faces
Face reconstruction and tracking is a building block of numerous applications in AR/VR,
human-machine interaction, as well as medical applications. Most of these applications rely …
human-machine interaction, as well as medical applications. Most of these applications rely …