Metaverse system adoption in education: a systematic literature review

R Alfaisal, H Hashim, UH Azizan - Journal of Computers in Education, 2024 - Springer
The evaluation of information systems (IS) models, which are employed to research the
adoption or acceptance of metaverse systems, is thought to be a subject of major …

Extended reality for biomedicine

J Yuan, SS Hassan, J Wu, CR Koger… - Nature Reviews …, 2023 - nature.com
Extended reality (XR) refers to an umbrella of methods that allows users to be immersed in a
3D or a 4D (spatial+ temporal) virtual environment to various extents, including virtual reality …

Sustainability model for the continuous intention to use metaverse technology in higher education: a case study from Oman

S Salloum, A Al Marzouqi, KY Alderbashi, F Shwedeh… - Sustainability, 2023 - mdpi.com
This paper investigates adopting metaverse in academic institutions based on a conceptual
model. The proposed conceptual model was created to empower future perspectives of the …

Examining the impact of artificial intelligence and social and computer anxiety in e-learning settings: students' perceptions at the university level

MA Almaiah, R Alfaisal, SA Salloum, F Hajjej, S Thabit… - Electronics, 2022 - mdpi.com
The learning environment usually raises various types of anxiety based on the student's
abilities to use technology and their abilities to overcome the negative feelings of an …

Technology enhanced learning acceptance among university students during Covid-19: Integrating the full spectrum of Self-Determination Theory and self-efficacy …

MS Rosli, NS Saleh - Current Psychology, 2023 - Springer
This study proposes a unified theoretical model to integrate the full spectrum of Self-
Determination Theory, self-efficacy, and the Technology Acceptance Model in …

Enhancing museum visiting experience: Investigating the relationships between augmented reality quality, immersion, and TAM using PLS-SEM

A Cheng, D Ma, Y Pan, H Qian - International Journal of Human …, 2024 - Taylor & Francis
Augmented reality (AR) has received increasing attention and has been utilized to enhance
the customer experience in museums. This study employs the Information System (IS) …

Exploring effects of intelligent recommendation, interactivity, and playfulness on learning engagement: An application of TikTok considering the meditation of anxiety …

S Wang, D Yang, B Shehata, M Li - Computers in Human Behavior, 2023 - Elsevier
The rise of short video applications such as TikTok has brought new opportunities to
maximize student learning experiences in online learning environments. Meanwhile …

The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load

CH Wu, CH Liu, YM Huang - International Journal of STEM Education, 2022 - Springer
Background This study proposes a learning cycle and a comprehensive research framework
that integrates Bloom's taxonomy: the cognitive domain (cognitive load), affective domain …

The use of immersive technologies in distance education: A systematic review

Z Turan, SC Karabey - Education and Information Technologies, 2023 - Springer
This study aims to conduct a systematic review that includes studies on the use of immersive
technologies in distance education. For this purpose, 132 studies detected by searching …

Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster …

FJ Agbo, SA Olaleye, M Bower, SS Oyelere - Smart Learning …, 2023 - Springer
Researchers are increasingly exploring educational games in immersive virtual reality (IVR)
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …