Metaverse system adoption in education: a systematic literature review
The evaluation of information systems (IS) models, which are employed to research the
adoption or acceptance of metaverse systems, is thought to be a subject of major …
adoption or acceptance of metaverse systems, is thought to be a subject of major …
Extended reality for biomedicine
J Yuan, SS Hassan, J Wu, CR Koger… - Nature Reviews …, 2023 - nature.com
Extended reality (XR) refers to an umbrella of methods that allows users to be immersed in a
3D or a 4D (spatial+ temporal) virtual environment to various extents, including virtual reality …
3D or a 4D (spatial+ temporal) virtual environment to various extents, including virtual reality …
Sustainability model for the continuous intention to use metaverse technology in higher education: a case study from Oman
This paper investigates adopting metaverse in academic institutions based on a conceptual
model. The proposed conceptual model was created to empower future perspectives of the …
model. The proposed conceptual model was created to empower future perspectives of the …
Examining the impact of artificial intelligence and social and computer anxiety in e-learning settings: students' perceptions at the university level
The learning environment usually raises various types of anxiety based on the student's
abilities to use technology and their abilities to overcome the negative feelings of an …
abilities to use technology and their abilities to overcome the negative feelings of an …
Technology enhanced learning acceptance among university students during Covid-19: Integrating the full spectrum of Self-Determination Theory and self-efficacy …
This study proposes a unified theoretical model to integrate the full spectrum of Self-
Determination Theory, self-efficacy, and the Technology Acceptance Model in …
Determination Theory, self-efficacy, and the Technology Acceptance Model in …
Enhancing museum visiting experience: Investigating the relationships between augmented reality quality, immersion, and TAM using PLS-SEM
A Cheng, D Ma, Y Pan, H Qian - International Journal of Human …, 2024 - Taylor & Francis
Augmented reality (AR) has received increasing attention and has been utilized to enhance
the customer experience in museums. This study employs the Information System (IS) …
the customer experience in museums. This study employs the Information System (IS) …
Exploring effects of intelligent recommendation, interactivity, and playfulness on learning engagement: An application of TikTok considering the meditation of anxiety …
The rise of short video applications such as TikTok has brought new opportunities to
maximize student learning experiences in online learning environments. Meanwhile …
maximize student learning experiences in online learning environments. Meanwhile …
The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load
Background This study proposes a learning cycle and a comprehensive research framework
that integrates Bloom's taxonomy: the cognitive domain (cognitive load), affective domain …
that integrates Bloom's taxonomy: the cognitive domain (cognitive load), affective domain …
The use of immersive technologies in distance education: A systematic review
Z Turan, SC Karabey - Education and Information Technologies, 2023 - Springer
This study aims to conduct a systematic review that includes studies on the use of immersive
technologies in distance education. For this purpose, 132 studies detected by searching …
technologies in distance education. For this purpose, 132 studies detected by searching …
Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster …
Researchers are increasingly exploring educational games in immersive virtual reality (IVR)
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …