Ludii–the ludemic general game system
Abstract While current General Game Playing (GGP) systems facilitate useful research in
Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and …
Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and …
General board game concepts
E Piette, M Stephenson… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Many games often share common ideas or aspects between them, such as their rules,
controls, or playing area. However, in the context of General Game Playing (GGP) for board …
controls, or playing area. However, in the context of General Game Playing (GGP) for board …
[HTML][HTML] ColorShapeLinks: A board game AI competition for educators and students
N Fachada - Computers and Education: Artificial Intelligence, 2021 - Elsevier
ColorShapeLinks is an AI board game competition framework specially designed for
students and educators in videogame development, with openness and accessibility in …
students and educators in videogame development, with openness and accessibility in …
Efficient reasoning in regular boardgames
We present the technical side of reasoning in Regular Boardgames (RBG) language-a
universal General Game Playing (GGP) formalism for the class of finite deterministic games …
universal General Game Playing (GGP) formalism for the class of finite deterministic games …
The Ludii game description language is universal
DJNJ Soemers, É Piette… - … IEEE Conference on …, 2024 - ieeexplore.ieee.org
There are several different game description languages (GDLs), each intended to allow
wide ranges of arbitrary games (ie, general games) to be described in a single higher-level …
wide ranges of arbitrary games (ie, general games) to be described in a single higher-level …
Deep learning for general game playing with ludii and polygames
DJNJ Soemers, V Mella, C Browne… - ICGA Journal, 2022 - journals.sagepub.com
Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-
play, have produced state-of-the-art results for automated game-playing in many board …
play, have produced state-of-the-art results for automated game-playing in many board …
Split moves for Monte-Carlo tree search
J Kowalski, M Mika, W Pawlik, J Sutowicz… - Proceedings of the …, 2022 - ojs.aaai.org
In many games, moves consist of several decisions made by the player. These decisions
can be viewed as separate moves, which is already a common practice in multi-action …
can be viewed as separate moves, which is already a common practice in multi-action …
Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)
M Maras, M Kępa, J Kowalski, M Szykuła - Proceedings of the AAAI …, 2024 - ojs.aaai.org
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that
focuses on faster model generation and requires less knowledge to be extracted from the …
focuses on faster model generation and requires less knowledge to be extracted from the …
Grammar-based Game Description Generation using Large Language Models
T Tanaka, E Simo-Serra - IEEE Transactions on Games, 2024 - ieeexplore.ieee.org
Game Description Language (GDL) provides a standardized way to express diverse games
in a machine-readable format, enabling automated game simulation, and evaluation. While …
in a machine-readable format, enabling automated game simulation, and evaluation. While …
Proof Number Based Monte-Carlo Tree Search
J Kowalski, E Doe, MHM Winands… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-
Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have …
Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have …