Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …
current systems are tailored to stationary settings to support expansive interaction in mid-air …
BrushLens: hardware interaction proxies for accessible touchscreen interface actuation
Touchscreen devices, designed with an assumed range of user abilities and interaction
patterns, often present challenges for individuals with diverse abilities to operate …
patterns, often present challenges for individuals with diverse abilities to operate …
Comparing Locomotion Techniques in Virtual Reality for People with Upper-Body Motor Impairments
RL Franz, J Yu, JO Wobbrock - Proceedings of the 25th International …, 2023 - dl.acm.org
Although virtual reality (VR) is becoming increasingly popular and many interaction
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality
Acquiring accessibility information about unfamiliar places in advance is essential for
wheelchair users to make better decisions about physical visits. Today's assessment …
wheelchair users to make better decisions about physical visits. Today's assessment …
Personalizing an AR-based Communication System for Nonspeaking Autistic Users
Nonspeaking autistic individuals (" nonspeakers") represent about one-third of the autistic
population, and most are never provided with an effective alternative to speech, hindering …
population, and most are never provided with an effective alternative to speech, hindering …
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
Prior research around the design of interactive systems has highlighted the benefits of
supporting embodiment in everyday life. This resulted in the creation of body-centric systems …
supporting embodiment in everyday life. This resulted in the creation of body-centric systems …
A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR
Recent research proposed gaze-assisted gestures to enhance interaction within virtual
reality (VR), providing opportunities for people with motor impairments to experience VR …
reality (VR), providing opportunities for people with motor impairments to experience VR …
Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities
Video games often pose accessibility barriers to gamers with disabilities, yet there is no
standard method for identifying which games have barriers, what those barriers are, and …
standard method for identifying which games have barriers, what those barriers are, and …