State of research on gamification in education: A bibliometric survey

J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …

Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review

S Safikhani, S Keller, G Schweiger… - International Journal of …, 2022 - Taylor & Francis
The field of architecture, engineering, and construction (AEC) is continually striving to use
resources efficiently and manage complex processes. Now more than ever, there is a strong …

Impact of extended reality on architectural education and the design process

F Kharvari, LE Kaiser - Automation in Construction, 2022 - Elsevier
This paper presents a systematic review of how extended reality technologies (XR-
technologies) affect the learning outcomes and students' performance in architectural …

Mixed assessment of virtual serious games applied in architectural and urban design education

D Fonseca, J Cavalcanti, E Peña, V Valls… - Sensors, 2021 - mdpi.com
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms
for the teaching of architecture, construction, urban planning, and other derived areas, such …

Methodologies of learning served by virtual reality: A case study in urban interventions

MV Sanchez-Sepulveda, R Torres-Kompen… - Applied sciences, 2019 - mdpi.com
Featured Application Methods for educational purposes, such as courses related to Urban
Design in Architecture Schools. Abstract A computer-simulated reality and the human …

Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles

MV Sanchez‐Sepulveda, D Fonseca… - Expert …, 2020 - Wiley Online Library
The aim of this article is to study how students currently understand the conception of space
through different media and how that understanding helps them to intervene in the space …

Digital common (s): the role of digital gamification in participatory design for the planning of high-density housing estates

P Ng, Y Li, S Zhu, B Xu, J van Ameijde - Frontiers in Virtual Reality, 2023 - frontiersin.org
“Digital Commons” explores the intersection between participatory design, digital
gamification, and community engagement, contextualised in the planning of high-density …

Visual technologies for urban design competences in architecture education

MV Sanchez-Sepulveda, N Marti-Audi… - Proceedings of the …, 2019 - dl.acm.org
The paper is concerned about the influence of visual technologies as an aid to acquire the
required competences in the process of designing and representing urban spaces in …

Edugame4city. a gamification for architecture students. viability study applied to urban design

E Redondo, D Fonseca, M Sánchez-Sepúlveda… - … Conference on Human …, 2020 - Springer
Hereby we present the first results of a Financed Research Project that focuses on the use of
(Serious games) SG for training future architects and urban planner in the urban design …

Integrating Urban Analytics into Postgraduate Urban Design Pedagogy: A Mixed-Methods Teaching Approach to Addressing Urban Liveability

J van Ameijde, S Cheng… - Journal of Planning …, 2023 - journals.sagepub.com
As climate change, health, and social inequities call for more integrated planning
approaches, data-driven urban analytics can support more socially sustainable urban …