[HTML][HTML] Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions
MA Muhanna - Journal of King Saud University-Computer and …, 2015 - Elsevier
One of the main goals of virtual reality is to provide immersive environments that take
participants away from the real life into a virtual one. Many investigators have been …
participants away from the real life into a virtual one. Many investigators have been …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
MRTouch: Adding touch input to head-mounted mixed reality
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …
systems. Our system enables users to reach out and directly manipulate virtual interfaces …
Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
3D user interface design and usability for immersive VR
H Kharoub, M Lataifeh, N Ahmed - Applied sciences, 2019 - mdpi.com
Featured Application Advanced mixed realities 3D interaction, multimodality complex
deployments of 3D spatial interactions. Abstract This work presents a novel design of a new …
deployments of 3D spatial interactions. Abstract This work presents a novel design of a new …
Headgesture: Hands-free input approach leveraging head movements for hmd devices
We propose HeadGesture, a hands-free input approach to interact with Head Mounted
Display (HMD) devices. Using HeadGesture, users do not need to raise their arms to …
Display (HMD) devices. Using HeadGesture, users do not need to raise their arms to …
Dual module portable devices
VK Russ, JA Snavely, ER Burtner, IM Sands - US Patent 8,121,640, 2012 - Google Patents
6,211,884 B1 4/2001 Knittel et al. 6,392,661 B1 5/2002 Tankersley 6,393,360 B1 5, 2002 Ma
tion of the first module has been determined, a portion of a user interface associated with the …
tion of the first module has been determined, a portion of a user interface associated with the …
TutoriVR: A video-based tutorial system for design applications in virtual reality
Virtual Reality painting is a form of 3D-painting done in a Virtual Reality (VR) space. Being a
relatively new kind of art form, there is a growing interest within the creative practices …
relatively new kind of art form, there is a growing interest within the creative practices …
A Systematic Literature Review of User Evaluation in Immersive Analytics
J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …
validating novel approaches in the domain of Immersive Analytics. Since this research …
Assessing the suitability of virtual reality for psychological testing.
AC Roberts, YW Yeap, HS Seah, E Chan… - Psychological …, 2019 - psycnet.apa.org
Virtual reality (VR) is rapidly becoming an inexpensive, mainstream technology. VR
technology is superambulatory as it allows participants to be examined under standardized …
technology is superambulatory as it allows participants to be examined under standardized …