Minimax strikes back

Q Cohen-Solal, T Cazenave - arXiv preprint arXiv:2012.10700, 2020 - arxiv.org
Deep Reinforcement Learning (DRL) reaches a superhuman level of play in many complete
information games. The state of the art search algorithm used in combination with DRL is …

[HTML][HTML] Deep learning for general game playing with ludii and polygames

DJNJ Soemers, V Mella, C Browne, O Teytaud - ICGA Journal, 2021 - content.iospress.com
Abstract Combinations of Monte-Carlo tree search and Deep Neural Networks, trained
through self-play, have produced state-of-the-art results for automated game-playing in …

Transfer of fully convolutional policy-value networks between games and game variants

DJNJ Soemers, V Mella, E Piette… - arXiv preprint arXiv …, 2021 - arxiv.org
In this paper, we use fully convolutional architectures in AlphaZero-like self-play training
setups to facilitate transfer between variants of board games as well as distinct games. We …

[HTML][HTML] Extracting tactics learned from self-play in general games

DJNJ Soemers, S Samothrakis, É Piette… - Information …, 2023 - Elsevier
Local, spatial state-action features can be used to effectively train linear policies from self-
play in a wide variety of board games. Such policies can play games directly, or be used to …

The Ludii game description language is universal

DJNJ Soemers, É Piette… - … IEEE Conference on …, 2024 - ieeexplore.ieee.org
There are several different game description languages (GDLs), each intended to allow
wide ranges of arbitrary games (ie, general games) to be described in a single higher-level …

[HTML][HTML] Spatial state-action features for general games

DJNJ Soemers, É Piette, M Stephenson, C Browne - Artificial Intelligence, 2023 - Elsevier
In many board games and other abstract games, patterns have been used as features that
can guide automated game-playing agents. Such patterns or features often represent …

Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms

T Cazenave - arXiv preprint arXiv:2404.09304, 2024 - arxiv.org
Monte Carlo Tree Search and Monte Carlo Search have good results for many combinatorial
problems. In this paper we propose to use Monte Carlo Search to design mathematical …

The 2022 Ludii AI competition

É Piette, DJNJ Soemers, M Stephenson… - ICGA …, 2023 - content.iospress.com
Abstract The Ludii AI Competition involves general game playing events focused on
developing agents that can play a wide variety of board games. In the 2022 edition, three …

Gotta adjust them all!: dynamic difficulty adjustment of role-playing games through procedural generation of non-player characters

A Popa - 2023 - essay.utwente.nl
The optimal level and progression of challenge are critical factors for delivering an
enjoyable gaming experience. In this study, I have developed a novel system that generates …

Batch monte carlo tree search

T Cazenave - International Conference on Computers and Games, 2022 - Springer
Making inferences with a deep neural network on a batch of states is much faster with a GPU
than making inferences on one state after another. We build on this property to propose …